dinsdag 27 september 2011

Agenda oktober 2011


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Zondag 16 oktober – Scales of War
Slot 1: Scales of War – DM Jurgen De Landsheer
The campaign continues with the adventure Haven of the Bitter Glass. This is an adventure for 13th level characters. Check out the campaign website for more information.
Samenkomst bij J&M om 11:00. Start om 11:15.

Zondag 23 oktober - Living Forgotten Realms
Slot 1: AKAN1-3 Property for Sale - DM Jeroen Janssens
Trinkets and gold pieces are not the only revenue involved in clearing out a dungeon. Sometimes the dungeon itself is worth a hefty sum. A Living Forgotten Realms adventure set in Akanûl for characters levels 7-10.
Samenkomst in Hermelijn om 13:00. Start om 13:15.


dinsdag 20 september 2011

Living Forgotten Realms - Adventures 11-14


 DMSpelers
ADAP2-01 Monument of the Ancients
Panicked refugees are pouring into the port city of Phlan, fleeing from barbarian attacks in the Moonsea North. Something ominous and ancient drives the horse nomads to attack their neighbors. Poised to shatter the ancient monument keeping him from Faerun, a lost god from Toril's past sends an agent from the Elemental Chaos to herald his long-prophesized return... A Living Forgotten Realms adapted adventure set in Phlan for characters levels 11-14. To run this adaptation, you will need a copy of the adventure, which is found in issue 170 of Dungeon online. Because of this, at least one person at the table needs to have a subscription to D&D Insider. We recommend that you allow a minimum of eight hours of playing time to complete this adventure.
  
AGLA 1-6 Twisted Roots Run Deep
In Old Velprintalar, where those neglected and forgotten by society live and die in squalor, power can be had by a strong arm, a few coins, or powerful influence. Cutthroats, thugs, and thieves thrive here – but to what purpose? Plans once thought put to rest now have new life. A Living Forgotten Realms adventure set in Aglarond for characters levels 11-14. This adventure is a sequel to AGLA1-3, though play of the prior adventure is not required.
  
AKAN 2-1 Set Adrift
It is not often that adventurers get approached to do a favor for the Akanûl military, but it’s good coin for a quick trip across the Sea of Fallen Stars. Who are you to say no? A Living Forgotten Realms adventure set in Akanûl for characters levels 11-14.
  
CORE 1-11 Drawing A Blank
The city of Westgate is the focus of many rumors and plots. Recent stories tell of faceless skulkers who wander the city’s streets at night and then vanish into thin air when confronted. Who or what could be causing this phenomenon? A Living Forgotten Realms adventure set in Westgate for characters levels 11-14.
  
CORE 1-14 What Storms May Come
Darkness and light struggle and heroes are once again drawn to unravel the secret of the radiant vessel. Can the truth be determined and the machinations of Szass Tam put to an end? This adventure is the conclusion of the "Radiance Against Thay" major quest and sequel to CORE 1-2 Radiant Vessel of Thesk and CORE 1-6 Incident at the Gorge of Gauros. A Living Forgotten Realms adventure for levels 11-14.
  
CORE 1-15 Where Dragons Die
Netheril's influence is expanding alarmingly and the Silverstars of Selune are becoming desperate. The task of finding a weapon suitable for battling this expansion has fallen to you and your only clues take you to a place where mortals dare not tread. A Living Forgotten Realms adventure set near Netheril for characters levels 11-14. The third part of the Bane of Shadows trilogy.
  
CORE 2-1 Killing the Messenger
An ancient drow city, long thought dead, has begun to stir and a battalion of Zhentarim soldiers marches to support it. Can you discover who is behind this unlikely partnership? A Living Forgotten Realms espionage adventure set in the Underdark for characters levels 11-14. Sequel to QUES1-1 Black Cloaks and Bitter Rivalries.
Joost (17/09/2011)Jeroen (Elf Wizard)
Frank (Gnome Wizard)
Jurgen (Halfling Rogue)
Wim (Half-elf Paladin)
CORE 2-2 Rising of the Dark
During the rise of the Netheril Empire, many battles were fought. One battle sank a Netherese ship, sending it between the waves of the Sea of Fallen Stars. There it lay for many years, vessel and cargo forgotten. Until now... A Living Forgotten Realms adventure set in the Sea of Fallen Stars for levels 11-14.
  
CORM 1-6 Curse of the Queen of Thorns
Heralds of an ancient curse arise and lay waste to the glorious nation of Cormyr. Only the greatest of heroes can stop the Harbingers of the Queen of Thorns. This is the beginning of a major quest. A Living Forgotten Realms adventure set in Cormyr for characters levels 11-14.
  
CORM 2-2 Pain
A killer stalks the night in the port city of Marsember, hunting down those with ties to the Haldoneir family, while the Agony drug continues to be a blight on Cormyrian society. Can the PCs figure out the killer’s motive and stop them before the situation worsens? A Living Forgotten Realms adventure set in Cormyr for characters levels 11-14. Part of the Pain and Suffering major quest, which starts/continues in DRAG2-1 Discomfort (level 11-14) and concludes in DALE2-2 Agony (level 14-17).
  
DALE 1-6 The Vesperin Initiative
A trade consortium is being formed. All the players have been selected. Now if they could just agree to meet and finalize the trade pact. Why can't they all just get along? A Living Forgotten Realms adventure set in the Dalelands for characters levels 11-14. - Discuss
  
DALE2-04 Illsyldra
Something in the forests of Deepingdale drives the elves from their ancestral home. A black tree spews out disease and spawns shadow creatures bent on taking over the woods. Will you be able to solve the problem in time? A Living Forgotten Realms adventure set in the Dalelands for characters levels 11-14. This adventure is the second and final part of the Major Quest that began in DALE2-03 Swords from Plowshares (H2). You must play the two adventures in order to complete the Major Quest.
  
DRAG 2-1 Discomfort
The body found floating in the harbor belongs to one of the Fire Knives, and now a gang war looms on the horizon. What will you do when you discover the truth about the death? A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 11-14. This adventure is part of the "Pain and Suffering" major quest, which continues in CORM2-2 Pain (P1) and concludes in DALE2-2 Agony (P2).
  
EAST 1-6 The Fardrop Incident
A mad warlock prophesizes a dark fate for the East Rift. His clues lead you to a demon-controlled region of the Elemental Chaos, where sinister forces plot doom for the dwarves. A Living Forgotten Realms adventure set in the East Rift for characters levels 11-14.
  
EAST 2-3 Nightmares
Citizens of Hammergate are suffering sleepless nights, with visions of undead horrors invading their dreams. To one gnome, these nightmares have a special meaning. You must discover the secret of her visions or no one will ever sleep peacefully again. A Living Forgotten Realms adventure set in the East Rift for characters levels 11-14.
  
IMPI 1-6 The Ancient Temple
In Impiltur, the Fraternity of Tharos threatens all good people. When a Fraternal Brother of Tharos learns of an ancient temple, he seeks the relics it may hold to increase his own power and that of the Fraternity. Can you stop him before it is too late for Impiltur? A Living Forgotten Realms adventure set in Impiltur for characters levels 11 - 14.
  
IMPI 2-2 Wetwork
Impiltur has been plagued by goblins throughout its long history. Now, an army of spellscarred goblinoids organized into a formidable force by a powerful bugbear waits beneath the surface of Impiltur in the Underdark to crush all of Impiltur. Adventurers learned of this threat and now the Grand Council wants this beast taken out the old fashioned way, quickly and quietly with a dagger in the dark. A Living Forgotten Realms adventure set in Impiltur for characters levels 11–14. Second and final part of the Blue Fire Goblins quest started in IMPI2-1 Goblins From Below.
  
LURU 2-1 Hand that Rocks the Cradle
The slaving has stopped, the caravans arriving unmolested at their destinations and the Drow Merchant is nowhere to be seen. As winter falls upon the lands of Luruar, something or someone can be sensed battling for control: a recipe for destruction or a recipe for life? A Living Forgotten Realms adventure set in Luruar for characters levels 11-14.
  
MOON 1-6 Black Heart
As if the lycanthropes of Moray, the giants of Oman and the beasts of Norland were not enough, something evil and dangerous lurks in the dark corners of what used to be the most civilized island of the Moonshae. Occupied Snowdown has need for heroes, and soon. Choose your friends well and your enemies even better. This is the conclusion of `The Fisherman' major quest. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 11-14.
  
QUES 2-1 Stir Not the World's Doom
When an ally falls to corruption, the horror you thought long buried begins to stir again and sets off a race against time that will take you from the ruins of Darkturret to the frozen wastes of Fimbrul. A Living Forgotten Realms adventure that is the sequel to the Embers of Dawn mini-campaign set across Returned Abeir for characters levels 11-14. Playable only by characters that have completed the three tasks specified on the In Slumber Remain Player Reward Card.
  
SPEC 1-3 P1 Ghosts of the Past: Dark Portal
Every year, coronal Ilsevele Miritar, ruler of Myth Drannor, hires a group of adventurers to clean up one of the many dangerous ruins within her forest kingdom. This year she has reached out to several groups. What could have forced the eladrin to seek outside help and abandon their cautious ways? A Living Forgotten Realms adventure set in Myth Drannor for character levels 11 - 14.
  
SPEC 2-1 P1 Blinking Eye of Fire
The second sun above Elturel blesses the land with never-ending light. But deep beneath the streets lurk things determined to see night fall. A Living Forgotten Realms adventure set in Elturgard for characters levels 11-14.
  
SPEC 2-2 P1 Tyranny's Bleak Depths
Rumors of an alliance between the Council of Blades in Mulmaster and a group of Banite Warlock Knights of Vaasa portend evil for the entire Moonsea region. Your patron has asked you to join an expedition to the Delhalls, a mine rich in gems and copper where a recent earthquake has revealed new passages. The miners say that strange, haunting melodies resound in the depths, luring men to their deaths. While concealing your true allegiances, you must discover the source of this mysterious song and determine whether it will be an adversary or an ally in the fight against the Black Lord. A Living Forgotten Realms Special adventure set in Vaasa for characters levels 11-14.
  
SPEC3-2 Roots of Corruption: Dark Seeds
The Coronal of Myth Drannor is deeply concerned by the spread of a toxic fungus in the wilds of Cormanthor. She has asked for volunteers to enter the Citadel of Fungi, a place so toxic none have even approached it in living memory. Can you eliminate the source of this unnatural corruption before it is too late? A Living Forgotten Realms adventure set in Myth Drannor for characters of the Paragon tier (levels 11-20). This adventure occurs at roughly the same time as SPEC3-1 Roots of Corruption: Infestation and is related to the events chronicled in SPEC1-3 Ghosts of the Past: Hive of Corruption.
  
TYMA 1-6 Troubled Roads
A group of young scholars from Ruinspoke has gone missing in the capital city of Djerad Thymar. Although their academy insists that they are simply on a research trip, their families believe otherwise, and the leader of House Jalt has asked you to help. A Living Forgotten Realms adventure set in Tymanther for characters levels 11-14.
  
WATE 1-6 Out of Hatred
His thirst for vengeance not yet satiated, the Necromancer strikes at Waterdeep once again. Will heroes step forward to end this menace? This adventure concludes the major quest, Quest for the Necromancer, and follows the story begun in WATE1-3 and continued in WATE1-4. A Living Forgotten Realms adventure set in Waterdeep for characters levels 11-14.
  
WATE 2-2 Closing a Deal
Lord Stedd Moonstar is expanding his influence and now has a chance to gain the rights to a mithral mine in the Sword Mountains. Are you willing to serve as Lord Moonstar’s trusted agent? The adventurers must chart a route and make deals with the locals while overcoming wilderness threats. This adventure is Part 2 of the major quest, Restoring Splendor, which started in WATE2-1 and will end in WATE2-3. A Living Forgotten Realms adventure set in Waterdeep for character levels 11-14.
  
WATE 2-3 Noble Dangers
In the finale to the Restoring Splendor major quest, you are asked to investigate an earthmote hanging over the Sword Mountains. Although the mote itself poses no apparent risk, it might harbor dangers to Waterdeep. Great heroism will be needed to face and defeat your adversaries in the skies. An ancient threat has returned, and the fates of House Moonstar and all Waterdeep may lie in the balance. A Living Forgotten Realms adventure set in Waterdeep for characters levels 11-14. The previous adventures in this Major Quest are WATE2-1 Gilding a Noble and WATE2-2 Closing a Deal.