maandag 16 maart 2009

Agenda april 2009


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Zaterdag 11 april - Living Forgotten Realms
Slot 1: SPEC1-1 Shades of the Zhentarim - DM Joost Smekens
Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4.
Samenkomst in Hermelijn om 10:00. Start om 10:30.

Zaterdag 18 april - Living Forgotten Realms
Slot 1: SPEC1-1 Shades of the Zhentarim - DM Jeroen Janssens
Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4.
Samenkomst in Hermelijn om 10:00. Start om 10:30.

Vrijdag 23 april - Delve Night
Slot 1: The Sewers of Silence - DM Jeroen Janssens
It’s late in the evening, and you’re enjoying a drink in Marlburg’s finest tavern, the Dancing Lady. After a long week of tough adventuring, all seems quiet and peaceful. As you sip your ale, a cry suddenly breaks the air from somewhere in the tavern’s kitchen. “Emma!” screams the tavern’s proprietress. Rushing from the kitchen, she looks around frantically. “He’s taken her. Please, someone, help!” she cries. An adventure for 5 8th-level characters.
Samenkomst in Hermelijn om 18:30. Start om 18:45.




woensdag 11 maart 2009

Living Forgotten Realms - Adventures 1-4


 DMSpelers
ADAP1-1 Barrow of the Ogre King
For many years, goblins have laired in a nearby dungeon hidden in the boughs of the Southwood. This dungeon is known to some as the Barrow of the Ogre King. Recently, the goblins have become bold enough to leave their dungeon home to raid the nearby town of Loudwater. It is up to your newly-formed band of adventurers to deal with the threat the goblins pose and discover why they’ve attacked the town. A Living Forgotten Realms adapted adventure set in Loudwater for characters levels 1-2.
  
ADAP1-2 FR1 Scepter Tower of Spellgard (part 1)
A mysterious presence has taken up residence in one of the towers of Spellgard, and now its dark minions plague the Gray Vale! Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. This stand-alone adventure is designed to take characters from 2nd level to 5th level.
  
ADAP1-3 FR1 Scepter Tower of Spellgard (part 2)
A mysterious presence has taken up residence in one of the towers of Spellgard, and now its dark minions plague the Gray Vale! Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. This stand-alone adventure is designed to take characters from 2nd level to 5th level.
  
ADAP1-4 FR1 Scepter Tower of Spellgard (part 3)
A mysterious presence has taken up residence in one of the towers of Spellgard, and now its dark minions plague the Gray Vale! Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. This stand-alone adventure is designed to take characters from 2nd level to 5th level.
  
ADAP1-5 Menace of the Icy Spire
Winter has come far too early to the Gray Vale, and the harvest is threatened. Some thirty years ago, the warlock who lived in Draigdurroch Tower disappeared under mysterious circumstances, and the tower was sealed inside a magical cocoon of ice by forces unknown. Can these events be related? A Living Forgotten Realms adapted adventure set in Loudwater for characters levels 1-4.
Jeroen (10/10/2009)Joost (Drow Sorcerer)
James (Warforged Warden)
Wim (Warforged Warlock)
Marijke (Shifter Paladin)
Anton (Human Paladin)
AGLA1-1 Lost Temple of the Fey Gods
Faeries, sprites, nymphs, and dryads – the fey creatures of Faerûn’s wild places are often dismissed as nuisances and pranksters. Those who truly understand the fey know that as with all things natural, there is a darker side to these creatures of fancy. Could a rash of stolen food and sleep dust traps point to a more sinister threat lurking on the wild side of reality? A Living Forgotten Realms adventure set in Aglarond for characters levels 1-4.
Adriaan (07/03/2009)Joost (Human Cleric)
Jeroen (Eladrin Wizard)
Wim (Half-elf Paladin)
Jurgen (Halfling Rogue)
Fausto (Eladrin Wizard)
AGLA1-5 Silver Lining
The commander of the Watchwall is looking for adventurers for a special mission into the Tannith Mountains. The Watchwall is always undermanned and Captain Arol thinks he may have found some new recruits. But war, like politics, can make for strange bedfellows. A Living Forgotten Realms adventure set in Aglarond for characters levels 1-4.
Joost (03/01/2010)Jeroen (Dwarf Cleric)
Anton (Human Paladin)
Robin (human swordmage)
Wim (Genasi Warlord)
AKAN1-1 The Rotting Ruin of Galain
Amidst goblin raids originating from the ruined town of Galain, you are asked by a young genasi woman to locate her brother. Lost or deceased, it’s up to you to find him! A Living Forgotten Realms adventure set in Akanûl for characters levels 1-4.
Jeroen (31/01/2009)Joost (Human Cleric)
Adriaan (Gnoll Barbarian)
Wim (Half-elf Paladin)
Jurgen (Halfling Rogue)
Patrick C. (Elf Ranger)
Adriaan (29/08/2009)Jeroen (Dwarf Cleric)
Marijke (Shifter Paladin)
Joost (Drow Sorcerer)
Patrick (Minotaur Warden)
Patrick C. (Half-orc Rogue)
AKAN1-7 Faint Hope
When antipathy prevents an old man from getting an escort to the south, you are his last resort. Can you help him reach the jungles and a possible cure for his ailing adopted daughter? A Living Forgotten Realms adventure set in Akanûl for characters levels 1-4.
Joost (21/02/2010)Jeroen (Dwarf Barbarian)
Marijke (Shifter Paladin)
James (Eladrin Avenger)
Anton (Human Paladin)
Robin (Human Swordmage)
BALD1-1 Flames of Initiation
You have come to the city of Baldur’s Gate in search of adventure and quickly discover the Flaming Fist, one of the largest and most powerful mercenary companies in all Faerun. To survive in this teeming metropolis, you must prove both your physical and political prowess, and the challenges you will face might turn out to be far more complicated than you imagined. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 1-4.
Joost (31/05/2009)Jeroen (Dwarf Cleric)
Wim (Warforged Warlock)
Patrick C. (Elf Ranger)
Fausto (Eladrin Wizard)
Adriaan (Gnoll Barbarian)
BALD1-4 Silent Streets and Vanished Souls
A distraught father has gotten no satisfaction from the city authorities of Baldur’s Gate, so he turns to sellswords in hopes of finding his lost daughter. The truth of her disappearance may reveal dark secrets from the city’s past – secrets that those on both sides of the law would kill to protect. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 1-4.
  
CORE1-1 Inheritance
When the Netherese conquered Sembia those who objected were either killed or forced to flee. Decades later a young man inherits a key to the family vault abandoned seventy years earlier. Desperate for money he hires you to retrieve it contents in a gamble that something worthwhile is still there. A Living Forgotten Realms adventure set in Sembia for characters levels 1-4.
Joost (18/01/2009)Jeroen (Eladrin Wizard)
Adriaan (Genasi Warlord)
Kurt (Halfling fighter)
Pascal (Drow Ranger)
CORE1-2 The Radiant Vessel of Thesk
Rumors of a great item, touched by divinity, have traveled across Faerûn. Those with an interest in possessing the item and benefiting from its power have sent agents to find it, but no one seems to know what or where it is. A Living Forgotten Realms adventure set in Thesk for characters levels 1-4.
Joost (20/06/2009)Adriaan (Gnoll Barbarian)
Fausto (Eladrin Wizard)
Patrick C. (Elf Ranger)
Jurgen (Deva Avenger)
Patrick (Minotaur Warden)
CORE1-3 Sense of Wonder
You are summoned to help a cleric of Gond Wonderbringer, who seeks the location of a lost temple to the Lord of All Smiths. Think of all the marvelous inventions, lost since the Spellplague came crashing down on the nation of Lantan, that might lie waiting to be rediscovered and brought back to the lands of Faerun! A Living Forgotten Realms adventure set in the Nelanther Isles for characters level 1-4.
Joost (28/02/2009)Fausto (Eladrin Wizard)
Jurgen (Halfling Rogue)
Patrick C. (Elf Ranger)
Patrick (Human Cleric)
CORE1-13 The Fate of Camp 15
Your travels have brought you to the pearl-trading city of Ankhapur, near the Lake of Steam. You have been asked to visit a nearby outpost and pick up a shipment of pearls. It seems like easy money. Unfortunately, something has killed off most of the divers and nearly shut down the operation. Now you must discover the source of this camp’s troubles before you share its fate. A Living Forgotten Realms adventure set near the Lake of Steam for characters levels 1-4.
Jeroen (12/12/2009)Wim (Warforged Warlock)
Joost (Drow Sorcerer)
Robin (Human Swordmage)
Anton (Human Paladin)
James (Eladrin Avenger)
Marijke (Shifter Paladin)
CORE2-4 Lost on the Golden Way (PAX East Premiere)
The Golden Way is one of the longest and most famous trade routes in Faerun. It stretches from the city of Telflamm on the Easting Reach all the way to Shou Lung in the exotic land of Kara-Tur. Many caravans stop at the fortified outpost of Uzbeg, near the Lake of Mists. Uzbeg has a reputation for safety and security – so why did all your wagons disappear last night? A Living Forgotten Realms adventure set in the Hordelands for characters levels 1-4.
  
CORM1-1 The Black Knight of Arabel
Your party is sent to investigate allegations of Netherese activity near Arabel: a dark rider commanding legions of shadow. Can you turn back the tide before it’s too late? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.
Joost (13/12/2008)Jeroen (Eladrin Wizard)
Kurt (Halfling Fighter)
Adriaan (Genasi Warlord)
Jurgen (Halfling Rogue)
Jeroen (09/05/2009)Joost (Human Cleric)
Adriaan (Gnoll Barbarian)
Wim (Warforged Warlock)
Patrick C. (Elf Ranger)
Patrick (Minotaur Warden)
Fausto (Eladrin Wizard)
CORM1-5 In the Bleak Midwinter
There is something rotten in the city of Suzail. While the Midwinter Festival brings throngs of competitors, merchants, and spectators, it also brings an element of danger. When the Crown turns to the PCs for help, it's up to them to uncover what lurks under the city's snow and ice. A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.
  
CORM1-7 Patronage and Pestilence
A disease has hit the outskirts of Suzail, and the captain of the guard has hired the PCs to provide safe transport for the arriving cure. Unfortunately, everyone else in town wants it just as badly. Can the heroes protect the medicine for the sick and dying, or will the temptation of wealth be too much to pass up? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.
Jeroen (13/03/2010)Joost (Revenant Assassin)
Anton (Human Paladin)
Wim (Genasi Warlord)
Marijke (Elf Cleric)
CORM2-1 For Crown and Kingdom
For decades, knights-errant of Cormyr have sought glory in the untamed Stonelands. It is common for these knights to bring a retinue of adventurers on such quests, and what better way to make a name for oneself? A Living Forgotten Realms adventure for characters levels 1-4.
  
DALE1-1 The Propect
The Fall of Stars is the most famous adventurers’ club in Faerûn. Who can say no when offered membership in the Stellar Fellowship, for a mere errand? But of course, things are never that simple. A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4.
Joost (22/11/2008)Jeroen (Eladrin Wizard)
Jurgen (Halfling Rogue)
Christophe (Drow Warlock)
Patrick (Human Cleric)
Wim (Half-elf Paladin)
Jeroen (29/11/2008)Joost (Human Cleric)
Tom (Elf Cleric)
Kurt (Halfling Fighter)
Adriaan (Genasi Warlord)
DALE1-7 Arts
Isolation can be a boon—but when strange events leave the members of an airborne boarding school for young nobles in High Dale ill, only aid from outside can offer a solution. Can the PCs solve this discretely and in time? A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4. A part of the ‘Arts & Crafts’ major quest. The other part is DRAG1-7 Crafts. Successfully completing both adventures in any order completes the major quest. This major quest is a prequel to the paragon level ‘Pain and Suffering’ arc, which starts in DRAG2-1 Discomfort.
  
DRAG1-1 Many Hands Make Light Work
Westgate is a dangerous city at any time, but today it’s about to live up to its name. Today, a band of pious Silverstars have arrived in your precinct and they need a little help with renovations and… removals. A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 1-4.
Joost (06/06/2009)Jeroen (Eladrin Wizard)
Patrick (Minotaur Warden)
Fausto (Eladrin Wizard)
Jurgen (Deva Avenger)
Wim (Half-elf Paladin)
DRAG1-7 Crafts
Westgate, the City of Coin is a haven for all races and creeds. But now the Docks and Moonside districts hide something more sinister, an affliction that threatens to spread to all corners of the city if it is not dealt with in its infancy. With madness and agony the result, it is up to the PCs to discover and eradicate the cause. A Living Forgotten Realms adventure set in the Dragon Coast for character levels 1-4. A part of the ‘Arts & Crafts’ major quest. The other part is DALE1-7 Arts. Successfully completing both adventures in any order completes the major quest. This major quest is a prequel to the paragon level ‘Pain and Suffering’ arc, which starts in DRAG2-1 Discomfort.
  
EAST1-1 These Hallowed Halls
The Crafty Kobold Salvage Company has fearlessly plumbed forgotten treasures from the depths of the earth for many years. Now the owner’s son has gone missing and he needs adventurers of uncommon mettle to brave the dangers of the Underdark, find the lost explorers, and perhaps even unlock the ancient secrets of Lodestone Deep. A Living Forgotten Realms adventure set in the East Rift for characters levels 1-4.
Jeroen (27/06/2009)Joost (Human Cleric)
Patrick (Minotaur Warden)
Patrick C. (Elf Ranger)
Wim (Warforged Warlock)
Jurgen (Deva Avenger)
Anton (Halfling Rogue)
EAST1-4 Darkness in Delzimmer
A simple caravan run to the free city of Delzimmer takes an unexpected turn. It’s said that there is no honor among thieves. Unfortunately, their struggles can still cause collateral damage, and the future of the Crafty Kobold Salvage Company hangs in the balance. A Living Forgotten Realms adventure set in the East Rift for characters levels 1-4.
  
IMPI1-1 Alone
Impiltur is not a safe country for those who are alone. When a young woman’s father dies, can you resist her cry for help? A Living Forgotten Realms adventure set in Impiltur for characters levels 1-4.
Jeroen (20/05/2009)Joost (Drow Sorcerer)
Patrick C. (Elf Ranger)
Adriaan (Genasi Warlord)
Kurt (Halfling Fighter)
Jurgen (Deva Avenger)
Patrick (Minotaur Warden)
LURU1-1 Slivers of Eaerlann
Luruar is a haven of peace and culture surrounded by howling wilderness studded with lost ruins, hidden temples, and the lairs of foul, vicious creatures. Things that are lost, however, do not always stay so and some things hidden refuse to remain in darkness. A Living Forgotten Realms adventure set in Luruar for characters levels 1-4.
Jeroen (07/02/009)Joost (Human Cleric)
Wim (Half-elf Paladin)
Patrick C. (Elf Ranger)
Jurgen (Halfling Rogue)
Jeroen (28/02/2009)Tom (Elf Cleric)
Adriaan (Genasi Warlord)
Kurt (Halfling Fighter)
Pascal M. (Halfling Rogue)
MOON1-1 Nature’s Wrath
Faith in Chauntea runs strong amongst the Ffolk, and the village of Warlsbry is no exception. The village appears to have fallen from favor, and now the beasts of field and sea bring their wrath against the village. You must return the village to the gods' good graces or it may not survive the coming winter. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 1-4.
Joost (28/03/2009)Wim (Half-elf Paladin)
Adriaan (Gnoll Barbarian)
Katrijn (Elf Rogue)
Jurgen (Deva Avenger)
Fausto (Eladrin Wizard)
SPEC1-1 Shades of the Zhentarim
Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4.
Joost (11/04/2009)Wim (Half-elf Paladin)
Adriaan (Gnoll Barbarian)
Jurgen (Halfling Rogue)
Patrick (Human Cleric)
Jeroen (Eladrin Wizard)
Fausto (Eladrin Wizard)
Jeroen (18/04/2009)Marijke (Shifter Paladin)
Adriaan (Human Bard)
Katrijn (Elf Rogue)
Patrick C. (Elf Ranger)
Joost (Dragonborn Warden)
Wim (Warforged Warlock)
SPEC1-3 Ghosts of the Past (H1) : Hive of Corruption
Every year coronal Ilsevele Miritar, ruler of Myth Drannor, hires a group of adventurers to cleanup one of the many dangerous ruins within her forest kingdom. This year she is looking for several groups. What ghosts of the past have forced the eladrin to seek outside help and abandon their cautious ways? A Living Forgotten Realms adventure set in Myth Drannor for characters levels 1-14. There are four versions of this adventure, one for each level band. All of the characters at the same table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
Icon II Leiden (20/09/2009)Jeroen (Dwarf Cleric)
Jeroen (06/02/2010)Wim (Genasi Warlord)
Marijke (Shifter Paladin)
Joost (Drow Sorcerer)
Frank (Shifter Druid)
Anton (Human Paladin)
James (Eladrin Avenger)
SPEC2-1 H1 The Scourge of Scornubel
The paladins of Elturgard are at wits’ end; bandits are looting the trade city, Scornubel. With the depletion of much-needed resources, someone needs to flush the bandits out of their nests -- and perhaps become local heroes in the process. ALiving Forgotten Realms adventure set in Elturgard for characters levels 1-4.
  
TYMA1-1 Elder Wisdom
A frontier village on the outskirts of Tymanther needs help with a reconnaissance mission. The dragonborn do not often look to outsiders, so this is a good chance to learn about the fate of Unther…and meet the new neighbors. A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.
Jeroen (12/07/2009)Marijke (Shifter Paladin)
Wim (Warforged Warlock)
Joost (Human Cleric)
Jurgen (Deva Avenger)
Adriaan (Genasi Warlord)
Kurt (Halfling Fighter)
TYMA1-5 From One Dwarf to Another
When an annoying dwarf goes missing, nobody in Ruinspoke really cares. Well, nobody except a fellow dwarf, that is. But it takes more than just one dwarf to mount a rescue mission... A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.
  
TYMA2-1 Old Enemies Arise
The life of a typical kobold is nasty, brutish, and short. They breed like rabbits and have a tendency to fight anything and everything they come into contact with – including each other. So why are the various kobold tribes near the town of Ruinspoke suddenly so well organized? A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4. This adventure is the first part of the "Rise of Darkness" Major Quest, which continues in TYMA2-2 (H2).
  
WATE1-1 Heirloom
An old tutor asks the adventurers to recover a stolen family heirloom for a “down-on-their-luck” Waterdhavian noble family. A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-4.
Jeroen (20/12/2008)Joost (Human Cleric)
Wim (Half-elf Paladin)
Adriaan (Gnoll Barbarian)
Jurgen (Halfling Rogue)
Patrick (Human Cleric)
Tom (Elf Cleric)
Adriaan (02/05/2009)Wim (Half-elf Paladin)
Jeroen (Dwarf Cleric)
Joost (Drow Sorcerer)
Patrick C. (Elf Ranger)
Fausto (Eladrin Wizard)
Patrick (Minotaur Warden)
WATE1-5 Lost in the Fog
As a deep fog blankets the Crown of the North, a fish gifts the adventurers with the chance to do a good deed. Returning lost property seems like an easy task. A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-4.
  
WEEK1-1 Beneath Haunted Halls (part 1)
An attack on a diplomatic mission results in the kidnapping of an eladrin Princess Eldara, and it happens on the PCs’ watch! Now they need to find both her and a stolen magic relic before war breaks out in Cormyr. The trail of the villain has more twists than a snake’s shadow, and its leads farther than anyone would expect. A Living Forgotten Realms threeround special adventure set in Cormyr for characters levels 1-4. This adventure is available only as a part of the Weekend in the Realms special event, October 24-26, 2008.
Joost (24/10/2008)Jeroen (Eladrin Wizard)
Jurgen (Halfling Rogue)
Patrick (Human Cleric)
Wim (Half-elf Paladin)
Jeroen (26/10/2008)Joost (Human Cleric)
Tom (Elf Cleric)
Kurt (Halfling Fighter)
Adriaan (Genasi Warlord)
Christophe (Drow Warlock)
Pascal (Drow Ranger)
WEEK1-2 Beneath Haunted Halls (part 2)
An attack on a diplomatic mission results in the kidnapping of an eladrin Princess Eldara, and it happens on the PCs’ watch! Now they need to find both her and a stolen magic relic before war breaks out in Cormyr. The trail of the villain has more twists than a snake’s shadow, and its leads farther than anyone would expect. A Living Forgotten Realms threeround special adventure set in Cormyr for characters levels 1-4. This adventure is available only as a part of the Weekend in the Realms special event, October 24-26, 2008.
Joost (25/10/2008)Jeroen (Eladrin Wizard)
Jurgen (Halfling Rogue)
Patrick (Human Cleric)
Jeroen (26/10/2008)Joost (Human Cleric)
Tom (Elf Cleric)
Kurt (Halfling Fighter)
Adriaan (Genasi Warlord)
Christophe (Drow Warlock)
Pascal (Drow Ranger)
WEEK1-3 Beneath Haunted Halls (part 3)
An attack on a diplomatic mission results in the kidnapping of an eladrin Princess Eldara, and it happens on the PCs’ watch! Now they need to find both her and a stolen magic relic before war breaks out in Cormyr. The trail of the villain has more twists than a snake’s shadow, and its leads farther than anyone would expect. A Living Forgotten Realms threeround special adventure set in Cormyr for characters levels 1-4. This adventure is available only as a part of the Weekend in the Realms special event, October 24-26, 2008.
Joost (25/10/2008)Jeroen (Eladrin Wizard)
Jurgen (Halfling Rogue)
Patrick (Human Cleric)
Jeroen (26/10/2008)Joost (Human Cleric)
Tom (Elf Cleric)
Kurt (Halfling Fighter)
Adriaan (Genasi Warlord)
Christophe (Drow Warlock)
Pascal (Drow Ranger)
Week1-4 The Icy Queen’s Crossing
In a region so dangerous that even the most savage of Nar tribes fear trespassing there, a group of heroes has a chance to change the face of a war-torn land. This adventure has locations and characters from the Forgotten Realms novel The Fall of Highwatch. A Weekend in the Realms exclusive adventure set in Narfell for Living Forgotten Realms characters of levels 1-4.
Wim (07/11/2009)Marijke (Shifter Paladin)
Anton (Human Paladin)
Joost (Drow Sorcerer)
Frank (Shifter Druid)
Jeroen (Dwarf Cleric)
MYRE1-1 My Realms H1 2009
A My Realms adventure is the DM’s chance to shape the fate of a group of characters. Are you up to the challenge? A Living Forgotten Realms adventure set in the DM’s imagination for characters levels 1-4.
Jeroen (12/07/2009)Marijke (Shifter Paladin)
Wim (Warforged Warlock)
Joost (Human Cleric)
Jurgen (Deva Avenger)
Adriaan (Genasi Warlord)
Kurt (Halfling Fighter)
Joost (09/08/2009)Jeroen (Dwarf Cleric)
Adriaan (Human Bard)
Wim (Warforged Warlock)
Marijke (Shifter Paladin)
Kurt (Eladrin Swordmage)
Fausto (07/11/2009)Jeroen (Dwarf Cleric)
Wim (Warforged Warlock)
Frank (Shifter Druid)
Joost (Drow Sorcerer)
Anton (Human Paladin)
Jeroen (20/03/2010 - 1)Joost (Drow Sorcerer)
Anton (Human Paladin)
Frank (Githzerai Hybrid)
Patrick L. (Revenant Assassin)
Jeroen (20/03/2010 - 2)Joost (Drow Sorcerer)
Anton (Human Paladin)
Frank (Githzerai Hybrid)
Patrick L. (Revenant Assassin)
MINI1-1 Stirring the Embers
All is not well in the Great Port of Tarmalune and no one speaks of it. People are disappearing toward some fell purpose, and you are next. A two-round Living Forgotten Realms adventure that is Part 1 of the Embers of Dawn mini-campaign, set in Tarmalune for characters levels 1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.
  
MINI1-2 The Burning Scent of Perfumed Swords
Investigations bring you to the perfumed back alleys of Sambral where it becomes clear that you are not the first to look into the activities of the fire cult. All those who have come before you have disappeared or been left a ruin of their former selves; leaving you to wonder, “Will you share their fate?” A two-round Living Forgotten Realms adventure that is Part 2 of the Embers of Dawn mini-campaign, set in Sambral for characters levels 1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the minicampaign, but it is not required.
  
MINI1-3 Building the Pyre
Adventurers have gained a clue that the cult activities in Sambral are directed by superiors in Ramekho. The best chance of defeating the cultists is to find them before they notice anyone looking for them. A double-length Living Forgotten Realms adventure set in Ramekho for characters levels1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.
  
MINI1-4 Coaxing the Flame
Your discoveries regarding a fire cult operating in the Windrise Ports brings you to the city of Harglast You believe the leader of this cult is in town. Now begins the frenzied race to find him. A double-length Living Forgotten Realms adventure that is part of the Embers of Dawn mini-campaign set in Harglast for characters levels 1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.
  
MINI1-5 Pyrophobia
Lone survivors. Run. Flames. Madness. Run. Trails of Smoke. Watching eyes. RUN! You have thwarted the fire cult's summoning, but at what price? Can you escape the fire cult's advances and reveal their true leader? A double-length Living Forgotten Realms adventure that is part of the Embers of Dawn mini-campaign set in Tarmalune for characters levels 1-4.
  
MINI1-6 Quench the Fire of the Raging God
Though your allies are bloodied and decimated, you remain determined to quench the threat. Tracking the remains of the cult to Imdolphyn you find aid in short supply as the final reckoning approaches. A Living Forgotten Realms adventure that is part of the Embers of Dawn mini-campaign set in Imdolphyn for characters levels 1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.
  
ADCP1-1 Jungle Hunt
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. Are you and your companions up to the challenge? A Living Forgotten Realms adventure set in Chult for characters levels 1-14. At least four of the characters in the party must be members of the same Adventuring Company in order to play this adventure, and all of the characters at the same table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
  
ADCP2-1 The Paladins' Plague
The leaders of Elturel are concerned about the plagueland a few miles outside the city, which has recently begun spewing out even more twisted monstrosities than usual. The paladins have put out a call for adventuring companies to send their best and bravest explorers to venture to the border, if not into the plagueland itself. The expedition's charter is to bring back any information about the horrors within and what might be causing the increase in Spellplague activity. This is a very dangerous assignment, but also one that offers adventurers the chance to make a name for themselves by braving one of the most dangerous and least understood threats in all of Faerun: an active plagueland. The Paladins' Plague is a two-round continuous-play Living Forgotten Realms Battle Interactive set in Elturgard for characters levels 1-17. This adventure is combat-intensive. Players who do not enjoy combat encounters are less likely to enjoy this adventure. All of the characters in the party must be within a single level band (1-4, 4-7, 7-10, 11-14, or 14-17). It is recommended that at least three of the characters be members of the same Adventuring Company. This adventure takes place after the events of the various SPEC2-1 adventures, but playing the adventures in order is not required. This adventure may only be run at Wizards Play Network (WPN) Public Play events. It may not be sanctioned for Private Play.