woensdag 30 december 2009

Agenda Januari 2010


Gelieve op voorhand in te schrijven. Dit kan door een e-mail te sturen naar rpga-lva@skynet.be, door een reactie achter te laten op deze blogpagina, of door een bericht achter te laten op onze mailinglist http://groups.google.com/group/rpga-lva.

Zondag 3 januari - Living Forgotten Realms
Slot 1: AGLA1-5 - Silver Lining - DM Joost Smekens
The commander of the Watchwall is looking for adventurers for a special mission into the Tannith Mountains. The Watchwall is always undermanned and Captain Arol thinks he may have found some new recruits. But war, like politics, can make for strange bedfellows. A Living Forgotten Realms adventure set in Aglarond for characters levels 1-4.
Samenkomst in Hermelijn om 14:00. Start om 14:15.

Zaterdag 16 januari - Living Forgotten Realms
Slot 1: CORE1-7 - Sovereign of the Mines - DM Jeroen Janssens
Someone is interfering with valuable shipments from the mining community of Ioma Town. Production is way down, and the rulers of Amn aren’t pleased. The evidence indicates that it’s an inside job… deep inside. Adventurers are needed to go into the mines and find out who (or what) is trying to sabotage the Iomic Crystals. A Living Forgotten Realms adventure for characters levels 7-10 set in the Nelanther Isles.
Samenkomst in Hermelijn om 11:30. Start om 12:00.

Zaterdag 23 januari – Scales of War
Slot 1: Scales of War – DM Wim Props
The campaign continues with the adventure Siege of Bordrin's Watch. This is an adventure for 4th level characters. Check out the campaign website for more information.
Samenkomst bij Hermelijn om 11:00. Start om 11:15.


zondag 22 november 2009

Agenda December 2009


Gelieve op voorhand in te schrijven. Dit kan door een e-mail te sturen naar rpga-lva@skynet.be, door een reactie achter te laten op deze blogpagina, of door een bericht achter te laten op onze mailinglist http://groups.google.com/group/rpga-lva.

Zaterdag 21 december – Scales of War
Slot 1: Scales of War – DM Jeroen Janssens & Wim Props
The campaign continues with the adventure Rescue At Rivenroar. This is an adventure for 2nd level characters. Check out the campaign website for more information.
Samenkomst in Hermelijn om 11:00. Start om 11:15.

Zaterdag 12 december - Living Forgotten Realms
Slot 1: CORE1-13 - The Fate of Camp 15 - DM Jeroen Janssens
Your travels have brought you to the pearl-trading city of Ankhapur, near the Lake of Steam. You have been asked to visit a nearby outpost and pick up a shipment of pearls. It seems like easy money. Unfortunately, something has killed off most of the divers and nearly shut down the operation. Now you must discover the source of this camp’s troubles before you share its fate. A Living Forgotten Realms adventure set near the Lake of Steam for characters levels 1-4.
Samenkomst in Hermelijn om 12:30. Start om 13:00.

Zaterdag 19 december - Living Forgotten Realms
Slot 1: SPEC1-3 - Siren's Lure - DM Joost Smekens
Every year coronal Ilsevele Miritar, ruler of Myth Drannor, hires a group of adventurers to cleanup one of the many dangerous ruins within her forest kingdom. This year she is looking for several groups. What ghosts of the past have forced the eladrin to seek outside help and abandon their cautious ways? A Living Forgotten Realms adventure set in Myth Drannor for characters levels 7-10
Samenkomst in Hermelijn om 12:30. Start om 13:00.

Woensdag 30 december – Scales of War
Slot 1: Scales of War – DM Wim Props
The campaign continues with the adventure Siege of Bordrin's Watch. This is an adventure for 3rd level characters. Check out the campaign website for more information.
Samenkomst bij J&M om 11:00. Start om 11:15.


dinsdag 13 oktober 2009

Agenda November 2009


Gelieve op voorhand in te schrijven. Dit kan door een e-mail te sturen naar rpga-lva@skynet.be, door een reactie achter te laten op deze blogpagina, of door een bericht achter te laten op onze mailinglist http://groups.google.com/group/rpga-lva.

Zaterdag 7 november - Living Forgotten Realms
Slot 1: MYRE1-1 - Threat from the Sea - DM Fausto Passarelli
When the adventurers leave Baldur's Gate and are heading towards Waterdeep, they do not yet know what lurks beneath the waves of the Sword Coast. Will the heroes be able to save the ship and the crew from these marauders? A Living Forgotten Realms adventure set in Baldur's Gate for characters levels 1-4.
Samenkomst in Hermelijn om 10:00. Start om 10:30.

Slot 1: WATE1-2 - Dark Secrets of Downshadow - DM Fausto Passarelli
Adventurers are the only hope of a servant who seeks her missing brother. Will the heroes be in time to save the boy and best the villains? A Living Forgotten Realms adventure set in Waterdeep for characters levels 4-7.
Samenkomst in Hermelijn om 11:30. Start om 12:00.

Slot 2: WEEK1-4 The Icy Queen’s Crossing - DM Wim Props
In a region so dangerous that even the most savage of Nar tribes fear trespassing there, a group of heroes has a chance to change the face of a war-torn land. This adventure has locations and characters from the Forgotten Realms novel The Fall of Highwatch. A Weekend in the Realms exclusive adventure set in Narfell for Living Forgotten Realms characters of levels 1-4.
Samenkomst in Hermelijn om 16:00. Start om 16:30.

Zaterdag 21 november – Scales of War
Slot 1: Scales of War – DM Jeroen Janssens
The campaign continues with the adventure Rescue At Rivenroar. This is an adventure for 1st level characters.
Samenkomst in Hermelijn om 11:00. Start om 11:15.


zondag 27 september 2009

Agenda Oktober 2009


Gelieve op voorhand in te schrijven. Dit kan door een e-mail te sturen naar rpga-lva@skynet.be, door een reactie achter te laten op deze blogpagina, of door een bericht achter te laten op onze mailinglist http://groups.google.com/group/rpga-lva.

Zaterdag 3 oktober – Scales of War
Slot 1: Scales of War – DM Jeroen Janssens
The campaign starts with the adventure Rescue At Rivenroar. This is an adventure for 1st level characters.
Samenkomst in Hermelijn om 11:00. Start om 11:15.

Zaterdag 10 oktober - Living Forgotten Realms
Slot 1: ADAP1-5 Menace of the Icy Spire - DM Jeroen Janssens
Winter has come far too early to the Gray Vale, and the harvest is threatened. Some thirty years ago, the warlock who lived in Draigdurroch Tower disappeared under mysterious circumstances, and the tower was sealed inside a magical cocoon of ice by forces unknown. Can these events be related? A Living Forgotten Realms adapted adventure set in Loudwater for characters levels 1-4.
Samenkomst in Hermelijn om 13:00. Start om 13:15.

Zaterdag 24 oktober - Living Forgotten Realms
Slot 1: AGLA1-2 At the Foot of the Lighthouse - DM Joost Smekens
The Sea of Fallen Stars is the lifeblood for many who live along the coast of Aglarond. For the men and women who ply their trades over its dangerous depths, the sight of a lighthouse means a welcome return to the relative safety of shore. That is, of course, unless the lighthouse in question is no longer dedicated to guiding travelers along the safe path. A Living Forgotten Realms adventure set in Aglarond for characters levels 4-7.
Samenkomst in Hermelijn om 13:00. Start om 13:15.


maandag 21 september 2009

Living Forgotten Realms - Adventures 7-10


 DMSpelers
AGLA1-3 The Worst of All Snares
There are those in Aglarond who seek to undo the harmony that defines this peninsular nation. A request for aid from a local wizard draws you into the savage underbelly of the slums of Old Velprintalar to confront these villains and put an end to their plans. A Living Forgotten Realms adventure set in Aglarond for characters levels 7-10.
  
AGLA1-7 Twilight Ambitions
Aldaron the Loremaster has continued to delve into the mysteries of the ancient Tome of Twilight Boughs. But some of the book’s mysteries seem far from ancient and Aldaron needs the help of adventurers to figure out why. A Living Forgotten Realms adventure set in Aglarond for characters levels 7-10. This adventure concludes the Major Quest involving the Tome of Twilight Boughs (which begins in AGLA1-1 Lost Temple of the Fey Gods and continues in AGLA1-4 Through Twilight Boughs).
  
AGLA2-1 The Undumor Connection
The commander of Citadel Dantalien needs someone to rescue an agent of the Simbarch’s Guard from the Thayan outpost of Undumor. Volunteers can expect to face a horde of voracious monsters and shambling corpses. Are you still interested in the assignment? A Living Forgotten Realms adventure set in Aglarond for characters levels 7-10. This adventure is Part 2 of the "Circle of Stones" Major Quest, which began in AGLA1-5 Silver Lining.
  
AKAN1-3 Property for Sale
Trinkets and gold pieces are not the only revenue involved in clearing out a dungeon. Sometimes the dungeon itself is worth a hefty sum. A Living Forgotten Realms adventure set in Akanûl for characters levels 7-10.
Jeroen (23/10/2011)Joost (Human Cleric)
Marijke (Wilden Druid)
Wouter (Elf Druid)
Thomas (Half-elf Hybrid)
Anton (Half-elf Paladin)
AKAN1-5 Shell Game
A package lands in your hands, and sounds of combat are all around. Whatever is within must reach its destination, and only you can carry it there now. What do you do? A Living Forgotten Realms adventure set in Akanûl for characters levels 7-10.
  
AKAN1-6 Abeir Eternal
Rumors are swirling in Airspur. A group of genasi is prophesying the defeat of the Abolethic Sovereignty, quoting from the sayings and strategies of Gethani, a legendary resistance leader. Will the age-old hopes of the genasi people be realized – and are someone's ambitions getting out of control – or is it some dastardly plot by the aberrant lords of madness? A Living Forgotten Realms adventure set in Akanûl for characters levels 7-10.
  
BALD1-3 Tome of the Traitor
When a Scribe of Candlekeep betrays his brethren to pursue his own goals, terrible knowledge escapes the walls of the Edificant Library. Who will take the responsibility of wielding this power? A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 7-10.
Jeroen (11/12/2010)Joost (Elf Avenger)
Marijke (Wilden Druid)
Wim (Half-elf Paladin)
Frank (Half-elf Bard)
BALD1-5 Lost Refuge
An unseen menace lurks in the Cloak Wood. The common folk of the villages and logging camps along the perimeter of the forest have begun to vanish. The forest is filled with beasts, monsters, and vicious fey. And if that wasn’t enough, the investigation just might end up involving you in an ancient, endless struggle. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 7-10. This adventure begins the “Fey Gates of the Sea of Swords” major quest.
  
CORE1-6 Incident at the Gorge of Gauros
Powerful forces work, for both weal and woe, in the lands surrounding the decimated nation of Thay. Where the forces of good and evil clash great power can be unleashed, drawing those who seek destruction, and those who strive to prevent destruction: A Living Forgotten Realms adventure set on the border between Rashemen and Thay for characters levels 7-10.
  
CORE1-7 Sovereign of the Mines
Someone is interfering with valuable shipments from the mining community of Ioma Town. Production is way down, and the rulers of Amn aren’t pleased. The evidence indicates that it’s an inside job… deep inside. Adventurers are needed to go into the mines and find out who (or what) is trying to sabotage the Iomic Crystals. A Living Forgotten Realms adventure for characters levels 7-10 set in the Nelanther Isles.
Jeroen (16/01/2020)Joost (human cleric)
Frank (gnome wizard)
Wim (half-elf paladin)
Jurgen (halfling rogue)
CORE1-8 Taken
The Night Knives have been punished for the kidnapping of many children in the city of Saerloon and with it the authorities say the crime has been solved and the abductions stopped. But is it ever that simple? What if some say that there are still children missing that need rescuing from a dark fate indeed? A Living Forgotten Realms adventure set in Sembia for characters levels 7 - 10. Sequel to CORE1-5 Touched by Darkness.
James (08/01/2011)Jeroen (Eladrin Wizard)
Joost (Elf Avenger)
Frank (Half-elf Bard)
Wim (Half-elf Paladin)
CORE1-9 Ages Best Left Forgotten
Someone with a long memory has found that others have uncovered something he hoped everyone else had forgotten. Can you journey to a twisted land and aid in the re-emergence of something that some feel is best left missing? A Living Forgotten Realms adventure set in Thay for characters levels 7-10.
James (06/11/2010)Jeroen (Eladrin Wizard)
Joost (Human Wizard)
Wim (Half-elf Paladin)
Jurgen (Halfling Rogue)
Frank (Gith Hybrid)
CORE1-12 Songs of the Heart
A tale of two adventurers leads you to the fabled city of Evereska. Non-natives are not always allowed to enter so this is a one-time opportunity. It starts with the simple task of locating a missing person but obviously more is afoot. Can you keep cool and find out what is going wrong before the poet recites his last poem? A Living Forgotten Realms adventure set in the Fallen Lands for characters levels 7-10. Second part of the “Bane of Shadows” trilogy, which began in CORE1-10 Dancing Shadows.
Jeroen (02/05/2010)Joost (Human Cleric)
Frank (Gnome Wizard)
Jurgen (Halfling Rogue)
Wim (Half-elf Paladin)
CORE 2-5 The Black Card
“We need you to kill a man,” your prospective employer says, “one who has become a dire threat to our village and is too powerful for us to deal with ourselves.” Since the demon-infested Dunwood is involved, however, the matter is unlikely to be as simple as it sounds. A Living Forgotten Realms adventure set in Damara for characters levels 7-10.
Joost (22/05/2011)Jeroen (Eladrin Wizard)
Thomas (Tiefling Sorcerer)
Marijke (Wilden Druid)
Wim (Half-elf Paladin)
Andreeas (?)
Isabelle (?)
CORM1-3 Head Above Water
The Valwater family has fallen on hard times but believes that a secret near their family’s decaying estates may redeem their good name. Can the PCs uncover the truth that will restore the family’s honor? A Living Forgotten Realms adventure set in Cormyr for characters levels 7-10.
James (26/06/2011)Jeroen (Eladrin Wizard)
Marijke (Wilden Druid)
Anton (Halfling Paladin)
Thomas (Deva Invoker)
Jurgen (Halfling Rogue)
CORM1-4 Black Steel and Blue Fire
What is a man touched by the Spellplague? A wonder to a scar pilgrim from the Vilhon Wilds, an object of horror or pity to a native of Cormyr, or just another opportunity for profit to an Amnite merchant. Ask the man himself, though, and he will say a man touched by the Spellplague is a man alone. A Living Forgotten Realms adventure set in Cormyr for characters levels 7-10.
Jeroen (01/05/2011)Joost (Human Cleric)
Thomas (Tiefling Sorcerer)
Andreeas (?)
Isabelle (?)
Jurgen (Halfling Rogue)
Wim (Half-elf Paladin)
DALE1-3 Master and Servant
A man of importance has disappeared in hostile territory, and may have been captured. Returning him to safety might not be easy. Sometimes... things are exactly as they seem. A Living Forgotten Realms adventure set in the Dalelands for characters levels 7-10.
Wim Props (17/07/2011)Jeroen (Eladrin Wizard)
Marijke (Wilden Druid)
Thomas L. (Deva Invoker)
Dennis (Elf Monk)
Thomas (Dragonborn Knight)
Wouter (Elf Druid)
DALE1-5 Hunters’ Down
Vengeance smolders in the hearts of many. It sometimes takes only a little spark to flare back to an allconsuming rage. A Living Forgotten Realms adventure set in the Dalelands for characters levels 7-10.
  
DRAG1-3 A Stab in the Dark
Somewhere beneath the dirty streets of Westgate’s docks district, its one shining light of justice is held hostage by a force intent on extinguishing any resistance. A rescue mission must be mounted, and it all starts at…a masquerade ball? A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 7-10.
  
DRAG1-5 White Petal Falling
Intrigue and conflict flow through Nathlekh’s underbelly. A subversive organization has taken over the gambling trade in Nathlekh City’s foreign quarter and is using its newfound influence to reshape politics in the region. Extortion, murder and martial arts combine in this exotic city at the end of the Golden Way. A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 7-10.
  
DRAG1-6 Night of Fallen Petals
The Night of Fallen Petals is nigh, a festival to celebrate the dead and pay honor to those who have long since passed. But not all secrets stay dead, and the prophecy of a returning God-King may be a means for dark forces to upset the power balance in Nathlek city. A Living Forgotten Realms adventure set in Nathlan on the Dragon Coast, for characters levels 7-10. Final part of the White Petal Demise major quest. The first parts of this quest are DRAG1-4 Falling Snow, White Petal and DRAG1-5 White Flower Falling.
  
DRAG 2-4 Maelstrom
When adventurers have the opportunity to set right an ancient curse, and help a tortured nymph find true love, nothing can stand in their way. Or can it? A Living Forgotten Realms adventure for character levels 7-10. This is the third and final part of the Treacherous Waters trilogy (DRAG2-2, DRAG2-3, DRAG2-4)
  
EAST1-3 Unbidden
An attack of foul creatures has forced the closure of a dwarven mining operation. Adventurers are needed to investigate the threat and make the mine safe for reopening. A Living Forgotten Realms adventure set in the East Rift for characters levels 7 - 10.
  
EAST1-6 The Fardrop Incident
The Crafty Kobold Salvage Company has lost contact with an expedition to the ruined outpost of Fardrop. The mission is simple, but the true situation is far more complicated than the dwarves realize. A Living Forgotten Realms adventure set in the East Rift for characters levels 7-10.
  
IMPI1-3 Lost Souls
Even in a place like Impiltur not all are corrupt. Some bright souls still strive to help the defenseless and weak, but there is always something dark ready to extinguish what little light remains. Or is there more going on when you hear the screams of terror coming from the shrine of Ilmater and the poorhouse behind? A Living Forgotten Realms adventure set in the Impiltur for characters levels 7-10.
  
IMPI2-1 Goblins from Below
Strange goblins wielding weird arcane powers have been spotted near Lyrabar. Arcane fire flares at their command and the authorities of Impiltur want to know what they are doing and where they came from. A Living Forgotten Realmsadventure set in Impiltur for characters levels 7-10. This adventure is the first part of the "Blue Fire Goblins" Major Quest.
  
LURU1-3 Shades of Blue Fire
A century ago, the Spellplague changed the very face of Faerun. Now, whispered rumors emerging from the wilderness around Sundabar tell of a hitherto unknown and yet active plagueland surrounding the forsaken and long abandoned village of Dorn’s Ford. A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.
  
LURU1-4 Prey for the Night
The Eastern Glimmerwood is avoided by all but the most foolhardy with good reason. For here, in the lands of the People of the Black Blood, the civilized races are not the hunter; here they are nothing but prey. A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.
  
LURU1-5 Beyond the Wild Frontier
The North is populated with many peoples, amongst them the savage and noble Uthgardt barbarians: The balance of power is fragile in the wilderness; is it about to change? A Living Forgotten Realms adventure set in Luraur for characters levels 7-10.
Joost (13/08/2011)Jeroen (Eladrin Wizard)
Thomas (Deva Invoker)
Frank (Gnome Wizard)
Wouter (Elf Druid)
LURU1-7 Demonic Dealings
Deep in the Glimmerwood the Uthgardt Barbarians keep the orcs of Luruar in check. A new ally to the orcs changes the balance of power. House Itharwen, unfortunate victims of the new alliance are seeking heroes to recover their losses in this battle. A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.
  
LURU 2-2 Shadows of the Knights
The Uthgardt Barbarians are on the move, but not against their longtime enemy orcs. This time they are raiding frontier towns and merchant caravans. What has caused this new aggression? A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.
  
MOON1-3 Black Gold
Dirty Barnison got his treasure: a mysterious, almost invisible, metallic stone of some unknown substance. A visitor from a far away land now asks you to help him find some more of it and is willing to pay top price for your efforts. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 7-10.
  
MOON1-4 Black Blood
The Black Blood tribe holds sway over much of the island of Moray. An ambitious young man wants to break their power and make the island safe again. However, he cannot do it alone. Part 2 of “The Fisherman” Major Quest. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 7-10.
  
MOON1-5 Lost Love
Moonshadow, an old eladrin adventurer, has been missing for years: Long enough to be forgotten by man, but an eladrin’s life is much longer than most. An old love seeks to find out what has happened to him. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 7-10. This adventure continues the “Fey Gates of the Sea of Swords” major quest that started in BALD1-5 Lost Refuge.
  
MOON1-7 Treasure Hunt
An old bard’s tale, a sunken ship, and a foreign captain: Secrets lost for decades may come to light if you embark on this treasure hunt. You may find riches or be the main course on some beast’s table. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 7-10.
  
QUES1-1 Black Cloaks and Bitter Rivalries
You have haggled with the potter, you have given the coin to the stranger, and you have spared the life of an agent. Now, the Zhentarim is offering you a chance to join their ranks. Darkhold and the secrets of the Black Network await for those clever and ruthless enough to infiltrate the Zhentarim. You must have the Zhentarim Infiltration Quest Card completed and in your character's stack to participate in this adventure. A Living Forgotten Realms adventure set in the Western Heartlands for characters levels 7-10.
James (07/08/2010)Joost (human cleric)
Jeroen (Eladrin Wizard)
Jurgen (Halfling Rogue
Wim (Half-elf Paladin)
SPEC1-2 Zhent’s Ancient Shadows
Rumors of an ancient artifact, sacred to Shar, have proven all too true. The church of Amaunator has assembled an expedition to return to Zhentil Keep, enter the dangerous twilight-shrouded southern ruins, and destroy the artifact before it can return to its dark mistress. Will you join the followers of the Light on their quest to purge the Shadow? A two-round continuous-play Living Forgotten Realms Special adventure set in Zhentil Keep for characters levels 7-10.
James (10/04/2010)Joost (Human Cleric)
Jeroen (Eladrin Wizard)
Wim (Half-elf Paladin)
Jurgen (Halfling Rogue)
Frank (Gnome Wizard)
SPEC1-3 Ghosts of the Past (H3) : Siren's Lure
Every year coronal Ilsevele Miritar, ruler of Myth Drannor, hires a group of adventurers to cleanup one of the many dangerous ruins within her forest kingdom. This year she is looking for several groups. What ghosts of the past have forced the eladrin to seek outside help and abandon their cautious ways? A Living Forgotten Realms adventure set in Myth Drannor for characters levels 1-14. There are four versions of this adventure, one for each level band. All of the characters at the same table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
Joost (20/09/2009)Icon II Leiden
Joost (19/12/2009)Jeroen (Eladrin Wizard)
Wim (Half-elf Paladin)
Frank (Gnome Wizard)
Jurgen (Halfling Rogue)
SPEC2-1 H3 The Morninglord's Laughter
Three years ago the outpost of Fort Morninglord underwent a terrible catastrophe, and the leaders of Elturgard proclaimed that any who even approached the haunted place would be arrested. Now it appears that something locked inside the sealed fortress might be needed for an upcoming battle. A Living Forgotten Realmsadventure set in Elturgard for characters levels 7-10.
  
TYMA1-3 Tools of the Trade
You are asked to investigate the theft of caravan goods in the village of Ruinspoke. Aside from the monetary value of the stolen items, the reputation and prestige of House Jalt are at stake. Sometimes an accident is just an accident, and sometimes it's a clue to something far more sinister. Adventuring isn't the only dangerous profession. A Living Forgotten Realms adventure set in Tymanther for characters levels 7 - 10.
  
TYMA1-7 Stolen Cargo
There are many dangers on the open sea – and beneath the waves. Adventurers are able to defend themselves, but the rest of your ship’s crew is not so fortunate. Now it falls to you to rescue them from the drowned city of Messemprar. A Living Forgotten Realms adventure set in Tymanther for characters levels 7-10.
  
TYMA 2-4 Stand Against the Darkness
With raids continuing upon the outlying farms of Ruinspoke, Lord Tuanek requests that you come and put a stop to it permanently. Will you assist Ruinspoke to stand against the rising darkness? A Living Forgotten Realms adventure set in Tymanther for characters levels 7-10. The conclusion of the Rise of Darkness major quest.
  
WATE1-3 The Woolmen’s Restless Tomb
A rich Waterdhavian guild wants to lay its former guildmaster to rest in lavish ceremony, but the guild tomb is occupied by undead. Adventurers are sought to clear out the undead and discover clues as to how they came to be there. A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10.
  
WATE1-4 Mystery of Deepwater Harbor
The Necromancer strikes again at Waterdeep and the brave adventurers must unravel the mystery behind his revenge. This adventure is Part 2 of a major quest, Quest for the Necromancer and follows the story in WATE1-3 The Woolmen’s Restless Tomb. A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10.
  
WATE2-1 Gilding a Noble
Stedd Moonstar is planning the first and hopefully best grand gala of the season. The Moonstar gala is almost ready; only a few last minute preparations are needed to make the party a huge success. This adventure starts the major quest, Restoring Splendor, which continues in WATE2-2 (P1) and concludes in WATE2-3 (P1). A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10.
  
MYRE1-3 My Realms H3 2009
A My Realms adventure is the DM’s chance to shape the fate of a group of characters. Are you up to the challenge? A Living Forgotten Realms adventure set in the DM’s imagination for characters levels 7-10.
Joost (17/07/2010)Jeroen (Eladrin Wizard)
Wim (Half-elf Paladin)
Jurgen (Halfling Rogue)
James (?)
Joost (17/07/2010)Jeroen (Eladrin Wizard)
Wim (Half-elf Paladin))
Jurgen (Halfling Rogue)
James (?)
ADCP1-1 Jungle Hunt
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. Are you and your companions up to the challenge? A Living Forgotten Realms adventure set in Chult for characters levels 1-14. At least four of the characters in the party must be members of the same Adventuring Company in order to play this adventure, and all of the characters at the same table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
Joost (24/10/2010)Jeroen (Eladrin Wizard)
Wim (Half-elf Paladin)
Frank (Githzerai Hybrid)
Anton (Shardmind Assassin)
ADCP2-1 The Paladins' Plague
The leaders of Elturel are concerned about the plagueland a few miles outside the city, which has recently begun spewing out even more twisted monstrosities than usual. The paladins have put out a call for adventuring companies to send their best and bravest explorers to venture to the border, if not into the plagueland itself. The expedition's charter is to bring back any information about the horrors within and what might be causing the increase in Spellplague activity. This is a very dangerous assignment, but also one that offers adventurers the chance to make a name for themselves by braving one of the most dangerous and least understood threats in all of Faerun: an active plagueland. The Paladins' Plague is a two-round continuous-play Living Forgotten Realms Battle Interactive set in Elturgard for characters levels 1-17. This adventure is combat-intensive. Players who do not enjoy combat encounters are less likely to enjoy this adventure. All of the characters in the party must be within a single level band (1-4, 4-7, 7-10, 11-14, or 14-17). It is recommended that at least three of the characters be members of the same Adventuring Company. This adventure takes place after the events of the various SPEC2-1 adventures, but playing the adventures in order is not required. This adventure may only be run at Wizards Play Network (WPN) Public Play events. It may not be sanctioned for Private Play.
  

donderdag 20 augustus 2009

Agenda September 2009


Gelieve op voorhand in te schrijven. Dit kan door een e-mail te sturen naar rpga-lva@skynet.be, door een reactie achter te laten op deze blogpagina, of door een bericht achter te laten op onze mailinglist http://groups.google.com/group/rpga-lva.

Zaterdag 12 september - Living Forgotten Realms

Slot 1: CORE1-4 Crystal Clear - DM Jeroen Janssens
The Low Market of Athkatla is no place for the more delicate flowers of civilization. For those of a less savory character, or whose reputations need not be protected quite so zealously, however, the Low Market is a bazaar like no other. Goods and services of all kinds can be had as long as the price is right… and the price is always right. But today, the coin of the realm seems to be something other than gold. A Living Forgotten Realms adventure set in Amn for characters levels 4-7.
Samenkomst in Hermelijn om 13:00. Start om 13:15.
Slot 2: Scales of War Campaign Planning
Bespreking van de nieuwe Scales of War campaign en samenstelling van de party.
Aansluitend aan Slot 1.

Zaterdag 19 september - Worldwide D&D Gameday
Er zal een speciaal avontuur kunnen gespeeld worden naar aanleiding van het uitbrengen van Dungeon Master Guide II. Het avontuur heet A Passage Into Mystery en zal kunnen gespeeld worden met eender welk level 6 personage. Voor wie geen zin heeft om een personage op te stellen voor dit adventure kan gebruik maken van een van de vooraf gegenereerde personages.

De vooraf gegenereerde personages zijn:
- Tower, Lawful Good Warforged Artificer
- Xandross, Unaligned Male Human Fighter
- Glorinus, Unaligned Male Human Invoker
- Holkarn, Good Male Halfling Barbarian
- Naivara, Good Female Eladrin Swordmage

Slot 1: A Passage into Mystery - DM Jeroen Janssens
When a farmer's wife and children go missing, adventurers are sought to retrieve them. An adventure for 4-6 6th-level characters.
Samenkomst in Hermelijn om 13:00. Start om 13:15.

Slot 2: Scales of War Campaign Planning
Bespreking van de nieuwe Scales of War campaign en samenstelling van de party.
Aansluitend aan Slot 1.

Vrijdag 25 september - Living Forgotten Realms
Slot 1: CORE1-5 Touched by Darkness - DM Joost Smekens
Young children do not look at the world the same way as adults. So what to do when a panicked girl tells them she is chased by monsters and needs their protection and those monsters say they are her teachers? A Living Forgotten Realms adventure set in Sembia for characters levels 4-7.
Dit is een home game. Locatie en tijdstip nog nader te bepalen.


woensdag 1 juli 2009

Agenda Augustus 2009


Gelieve op voorhand in te schrijven. Dit kan door een e-mail te sturen naar rpga-lva@skynet.be, door een reactie achter te laten op deze blogpagina, of door een bericht achter te laten op onze mailinglist http://groups.google.com/group/rpga-lva.

Zondag 9 augustus - Living Forgotten Realms
Slot 1: EAST1-4 Darkness In Delzimmer - DM Joost Smekens
A simple caravan run to the free city of Delzimmer takes an unexpected turn. It’s said that there is no honor among thieves. Unfortunately, their struggles can still cause collateral damage, and the future of the Crafty Kobold Salvage Company hangs in the balance. A Living Forgotten Realms adventure set in the East Rift for characters levels 1-4.
Dit is een home game. Locatie en tijdstip nog nader te bepalen.

Slot 2: DALE1-2 Blades for Daggerdale - DM Adriaan Van Bauwel
Regular attacks by creatures of the wild turn life in Daggerdale into a nightmare. So when mercenaries offer protection for a fee, does it matter that these were the old enemies of the past? A Living Forgotten Realms adventure set in the Dalelands for characters levels 4-7.
Dit is een home game. Locatie en tijdstip nog nader te bepalen.

Zaterdag 15 augustus - Living Forgotten Realms
Slot 1: BALD1-2 The Night I Called the Undead Out - DM Joost Smekens
You are asked to recover a stolen statue from an abandoned mansion in the Bloombridge district of Baldur’s Gate. What seems to be a simple task quickly turns into a night of terror. The timing of these events seems more than a bit coincidental. Can you protect the locals and still survive long enough to unravel the mystery? A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 4-7.
Samenkomst in Hermelijn om 12:45. Start om 13:00.

Zaterdag 22 augustus - Living Forgotten Realms
Slot 1: IMPI1-2 Breaking Point - DM Jeroen Janssens
The cities of Impiltur are rife with crime and corruption. Many a citizen suffers silently with nowhere to go, but when an extortionist goes too far, one weaponsmith is brave enough to hire adventurers even though there are signs of the supernatural. A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.
Samenkomst in Hermelijn om 12:45. Start om 13:00.

Vrijdag 28 augustus - Living Forgotten Realms
Slot 1: AKAN1-1 The Rotting Ruin of Galain - DM Adriaan Van Bauwel
Amidst goblin raids originating from the ruined town of Galain, you are asked by a young genasi woman to locate her brother. Lost or deceased, it’s up to you to find him! A Living Forgotten Realms adventure set in Akanûl for characters levels 1-4.
Dit is een home game. Locatie en tijdstip nog nader te bepalen.


maandag 1 juni 2009

Agenda Juli 2009


Gelieve op voorhand in te schrijven. Dit kan door een e-mail te sturen naar rpga-lva@skynet.be, door een reactie achter te laten op deze blogpagina, of door een bericht achter te laten op onze mailinglist http://groups.google.com/group/rpga-lva.

Zaterdag 4 juli - Living Forgotten Realms
Slot 1: CORM1-2 Gangs of Wheloon - DM Joost Smekens
A prison city, a spy, and 3,000 of the most dangerous criminals in Cormyr: Can you get in and out of Wheloon to rescue one of the Crown’s most valuable agents? A Living Forgotten Realms adventure set in Cormyr for characters levels 4-7.
Samenkomst in Hermelijn om 13:45. Start om 14:00.

Zondag 12 juli - Living Forgotten Realms
Slot 1: TYMA1-1 Eldre Wisdom - DM Jeroen Janssens
A frontier village on the outskirts of Tymanther needs help with a reconnaissance mission. The dragonborn do not often look to outsiders, so this is a good chance to learn about the fate of Unther…and meet the new neighbors. A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.
Locatie en tijdstip nog nader te bepalen.

Vrijdag 17 juli - Living Forgotten Realms
Slot 1: TYMA1-2 Taking stock of the situation - DM Jeroen Janssens
In the outlying village of Ruinspoke, something or someone is taking the livestock. Others have attempted to investigate, but they have not returned. A Living Forgotten Realms adventure set in Tymanther for characters levels 4-7.
Samenkomst tegen 18.00. Locatie nog nader te bepalen

Zaterdag 18 juli - Living Forgotten Realms
Slot 1: TYMA1-2 Taking stock of the situation - DM Jeroen Janssens
In the outlying village of Ruinspoke, something or someone is taking the livestock. Others have attempted to investigate, but they have not returned. A Living Forgotten Realms adventure set in Tymanther for characters levels 4-7.
Samenkomst in Hermelijn om 12:45. Start om 13:00.


maandag 4 mei 2009

Living Forgotten Realms - Adventures 4-7


 DMSpelers
AGLA1-2 At the Foot of the Lighthouse
The Sea of Fallen Stars is the lifeblood for many who live along the coast of Aglarond. For the men and women who ply their trades over its dangerous depths, the sight of a lighthouse means a welcome return to the relative safety of shore. That is, of course, unless the lighthouse in question is no longer dedicated to guiding travelers along the safe path. A Living Forgotten Realms adventure set in Aglarond for characters levels 4-7.
Joost (24/10/2009)Jeroen (Eladrin Wizard)
Patrick (Human Cleric)
Fausto (Eladrin Wizard)
Jurgen (Halfling Rogue)
AGLA1-4 Through Twilight Boughs
The Tome of Twilight Boughs is a legendary book of powerful ancient Yuir rituals protected by cryptic magic. The tome, or a copy of it, has recently been found. A half-elf scholar believes he has decoded a portion of it and now invites adventurers to help verify his findings. But how exactly does one verify the contents of a book over 2,000 years old? This adventure is the second part of the Tome of Twilight Boughs major quest, which began in AGLA1-1 Lost Temple of the Fey Gods. A Living Forgotten Realms adventure set in Aglarond for characters levels 4-7.
  
AKAN1-2 The Depths of Airspur
Kidnappers have taken the daughter of a wealthy noble lord. You are entrusted with the task of saving her before it’s too late. A Living Forgotten Realms adventure set in Akanûl for characters levels 4-7.
  
AKAN1-4 Runes in Ruins
When the Spellplague brought Akanûl to the Realms, many items were shattered and lost. Pieces of something are now surfacing, and it is imperative that the government of Akanûl finds it before anyone else. A Living Forgotten Realms adventure set in Akanûl for characters levels 4-7.
  
BALD1-2 The Night I Called the Undead Out
You are asked to recover a stolen statue from an abandoned mansion in the Bloombridge district of Baldur’s Gate. What seems to be a simple task quickly turns into a night of terror. The timing of these events seems more than a bit coincidental. Can you protect the locals and still survive long enough to unravel the mystery? A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 4-7.
Joost (15/08/2009)Adriaan (Gnoll Barbarian)
Jurgen (Halfling Rogue)
Wim (Half-elf Paladin)
Patrick C. (Elf Ranger)
BALD1-6 Brothers in Arms
A frail alliance connects the city of Baldur’s Gate to the nation of Elturgard – and when vital information crosses the border without authorization, that alliance is bound to be put to the test. A visiting paladin’s moral code clashes with the organization that has kept the city safe for more than a century, and the outcome may be hard to predict. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 4-7.
Jeroen (02/10/2010)Joost (Drow Sorcerer)
Marijke (Shifter Paladin)
Wim (Warforged Warlock)
James (Eladrin Avenger)
Anton (Human Ranger)
CORE1-4 Crystal Clear
The Low Market of Athkatla is no place for the more delicate flowers of civilization. For those of a less savory character, or whose reputations need not be protected quite so zealously, however, the Low Market is a bazaar like no other. Goods and services of all kinds can be had as long as the price is right… and the price is always right. But today, the coin of the realm seems to be something other than gold. A Living Forgotten Realms adventure set in Amn for characters levels 4-7.
Jeroen (12/09/2009)Adriaan (Gnoll Barbarian)
Wim (Half-elf Paladin)
Patrick (Human Cleric)
Joost (human cleric)
Fausto (Eladrin Wizard)
CORE1-5 Touched by Darkness
Young children do not look at the world the same way as adults. So what to do when a panicked girl tells them she is chased by monsters and needs their protection and those monsters say they are her teachers? A Living Forgotten Realms adventure set in Sembia for characters levels 4-7.
Joost (25/09/2009)Jeroen (Eladrin Wizard)
Wim (Half-elf Paladin)
Fausto (Eladrin Wizard)
Adriaan (Gnoll Barbarian)
CORE1-10 Dancing Shadows
On most occasions, the trip from the ruins of Spellgard back to civilization is reasonably safe. But what happens when the road is more dangerous than expected - especially when shadows bite? First part of Bane of Shadows trilogy. A Living Forgotten Realms adventure set in the Fallen Lands for characters levels 4 - 7.
  
CORE1-17 Stumbling Toward Harmony
A prophet and his followers are leaving Thesk and looking to start a new life. Heroes are needed to protect them on their travels and aid them in finding a new home? A Living Forgotten Realms adventure set in the Hordelands for characters levels 4-7.
  
CORM1-2 Gangs of Wheloon
A prison city, a spy, and 3,000 of the most dangerous criminals in Cormyr: Can you get in and out of Wheloon to rescue one of the Crown’s most valuable agents? A Living Forgotten Realms adventure set in Cormyr for characters levels 4-7.
Joost (04/07/2009)Jeroen (Eladrin Wizard)
Wim (Half-elf Paladin)
Fausto (Eladrin Wizard)
Jurgen (Halfling Rogue)
DALE1-2 Blades for Daggerdale
Regular attacks by creatures of the wild turn life in Daggerdale into a nightmare. So when mercenaries offer protection for a fee, does it matter that these were the old enemies of the past? A Living Forgotten Realms adventure set in the Dalelands for characters levels 4-7.
Adriaan (10/08/2009)Jeroen (Eladrin Wizard)
Wim (Half-elf Paladin)
Joost (Human Cleric)
Jurgen (Halfling Rogue)
Patrick C. (Elf Ranger)
Fausto (Eladrin Wizard)
DALE1-4 The Lady in Flames
Fey creatures wreathed in blue flames have been leaving the Spiderhaunt forest to harrass the citizens of Shadowdale. Lady Ulphor requests that you delve into the forest and retrieve or destroy the source of their newfound powers. This adventure is the second part of the Byar's Seven major quest, which started in DALE1-2 Blades for Daggerdale. A Living Forgotten Realms adventure set in the Dalelands for characters levels 4-7.
  
DALE2-1 Forever
In a world where even gods die, nothing lasts. Yet, some may seek any means to recover old glory, regain love, or cling to the vestiges of life itself. A Living Forgotten Realms adventure set in the Dalelands for characters levels 4-7. This adventure is a loose sequel to DALE1-4 and features NPCs from that adventure.
  
DRAG1-2 A Thin Gray Line
Shady people making even shadier deals are commonplace in the docks district of Westgate. Locals have learnt that siding with the lesser of many evils is the only way to scratch out a living, but when a new chief sergeant upsets the delicate balance of power, the fallout threatens to affect the entire docks district. A Living Forgotten Realms adventure set in the Dragon Coast for character levels 4-7.
  
DRAG1-4 Falling Snow, White Petal
Master Fan-Ji has a problem and needs the help of professionals who value the arts of discretion, and diplomacy but can also pack a decent punch when those fail…. and if you can keep a stubborn mule under control that would be handy too! A Living Forgotten Realms adventure set in Dragon Coast for characters levels 4-7.
  
EAST1-2 Marauder’s Spear
Gnolls swarm across the river, over the palisades, and into the dusty streets of a halfling settlement on the edge of the Eastern Shaar. Hapless hin and their hurbryn neighbors cry out for protection from these marauding dogs. Why are the gnolls attacking this backwater in such numbers tonight? Who is the real leader of the pack? Living Forgotten Realms adventure set in the East Rift for characters levels 4-7.
  
EAST1-5 Mole Hunt
You have been tasked to travel through the Chondalwood in an attempt to retrieve a doppelganger spy working for the dwarves of Eartheart. However, any task involving a doppelganger is sure to have its complications… A Living Forgotten Realms adventure set in the East Rift for characters levels 4-7.
  
EAST1-7 Right of Passage
The dwarves of Eartheart have delved into the wrong cavern and offended a colony of myconids. Apologies must be made, or the price for the dwarves could be steep. A Living Forgotten Realms adventure set in the East Rift for characters levels 4-7.
  
EAST2-1 Ends and Means
Less than a century has passed since the fall of Underhome; by dwarven standards, the sting of that loss is still fresh. A small but vocal group of dwarves actively seeks out confrontations with the local drow, seeking to drive them back into the depths of the Underdark. Vengeance is one thing, but at what point does it cross the line and become a senseless, endless vendetta? A Living Forgotten Realmsadventure set in the East Rift for characters levels 4-7.
  
IMPI1-2 Breaking Point
The cities of Impiltur are rife with crime and corruption. Many a citizen suffers silently with nowhere to go, but when an extortionist goes too far, one weaponsmith is brave enough to hire adventurers even though there are signs of the supernatural. A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.
Jeroen (22/08/2009)Patrick C. (Elf Ranger)
Adriaan (Genasi Warlord)
Kurt (Halfling Fighter)
Jurgen (Halfling Rogue)
IMPI1-4 Bandits on the Farm
A small farming community is being forced to give up their harvest to protect themselves from bandits. You can protect the people if you can convince them that they will be safe after your intervention. A Living Forgotten Realms adventure set in Impiltur for characters levels 4–7.
  
IMPI1-5 Demon Hunting
Rumor has it that demon hunting brings rich rewards in the city of Lyrabar. When unforeseen events befall the PCs, will they become hunters - or hunted? A Living Forgotten Realms adventure set inImpiltur for characters levels 4-7.
Joost (18/04/2010)James (Eladrin Avenger)
Anton (Human Paladin)
Jeroen (Dwarf Cleric)
Marijke (Shifter Paladin)
Wim (Warforged Warlock)
IMPI1-7 Masquerade
A scheming noble’s plan may have placed his only daughter in danger, forcing the desperate man to plead for help from outsiders. But political intrigue is not the only game in Impiltur — nor the most dangerous. A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.
  
LURU1-2 The Gibbous Moon
Whispered rumors of dark deeds wrought below the tavern called the Gibbous Moon slither through the heart of mercantile Everlund. A Living Forgotten Realms adventure set in Luruar for characters levels 4-7.
  
LURU1-6 Desperate Times
Traveling the Nether Mountains has always been risky with bandits and shades looking for loot. Now it seems the undead are involved as more caravans go missing. A Living Forgotten Realms adventure set in Luruar for characters levels 4-7.
  
MOON1-2 The Sea Drake
Valiant seafarers travel among the Moonshae Isles every day, bringing food, supplies and information to isolated, insular communities. You have been hired as guard aboard the Sea Drake, a sturdy Nordman vessel. The weather is rainy and the fog is thick: a perfect time to sail the waters of the Moonshaes. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 4-7.
  
MOON2-1 Darkness Falls Over Moray
Only a sliver of light separates those who profit and those who perish on the island of Moray. When that light is extinguished, it is difficult for even the greatest heroes to find their way. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 4-7.
Jeroen (22/05/2010)Joost (Drow Sorcerer)
Wim (Warforged Warlock)
Marijke (Shifter Paladin)
James (Eladrin Avenger)
Anton (Human Paladin)
SPEC1-3 Ghosts of the Past (H2) : Windsong Tower
Every year coronal Ilsevele Miritar, ruler of Myth Drannor, hires a group of adventurers to cleanup one of the many dangerous ruins within her forest kingdom. This year she is looking for several groups. What ghosts of the past have forced the eladrin to seek outside help and abandon their cautious ways? A Living Forgotten Realms adventure set in Myth Drannor for characters levels 1-14. There are four versions of this adventure, one for each level band. All of the characters at the same table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
Icon II Leiden (20/09/2009)Jeroen (Eladrin Wizard)
Icon II Leiden (20/09/2009)Joost (Human Cleric)
SPEC2-1 H2 Dogs of War
The paladins of Elturgard cannot tolerate a threat from the gnolls of the Reaching Woods at this time. Will heroes step forward to undertake a risky mission to foil the gnolls and their demon allies? A Living Forgotten Realms adventure set in Elturgard for characters levels 4-7.
  
TYMA1-2 Taking Stock of the Situation
In the outlying village of Ruinspoke, something or someone is taking the livestock. Others have attempted to investigate, but they have not returned. A Living Forgotten Realms adventure set in Tymanther for characters levels 4-7.
Jeroen (17/07/2009)Wim (Half-elf Paladin)
Patrick (Human Cleric)
Jurgen (Halfling Rogue)
Adriaan (Gnoll Barbarian)
Jeroen (18/07/2009)Joost (Human Cleric)
Patrick C. (Elf Ranger)
Kurt (Halfling Fighter)
Adriaan (Genasi Warlord)
Fausto (Eladrin Wizard)
TYMA1-4 Death Before Dishonor
A secret cabal seeks an artifact of unknown power in the ruins of ancient Unthalass. Unfortunately, the only dragonborn in all of Djerad Thymar with the knowledge to stop them has been declared outcast by his own House. Can you trust one who has already proven himself untrustworthy long enough to keep the relic out of the grasping hands of the cabal? A Living Forgotten Realms adventure set in Tymanther for characters levels 4-7.
  
WATE1-2 Dark Secrets of Downshadow
Adventurers are the only hope of a servant who seeks her missing brother. Will the heroes be in time to save the boy and best the villains? A Living Forgotten Realms adventure set in Waterdeep for characters levels 4-7.
Fausto (07/11/2009)Jeroen (Eladrin Wizard)
Patrick (Minotaur Warden)
Wim (Half-elf Paladin)
Joost (Human Cleric)
Frank (Shifter Druid)
WATE1-7 The Missing and the Missed
In a city built on closely guarded secrets, nothing goes unnoticed—including the strange disappearance of some of the town’s poorest residents. While some remain indifferent to the plight of the missing, a City Watchman is determined to give justice to those who have nothing else. A Living Forgotten Realms adventure set in Waterdeep for characters levels 4-7.
  
MYRE1-2 My Realms H1 2009
A My Realms adventure is the DM’s chance to shape the fate of a group of characters. Are you up to the challenge? A Living Forgotten Realms adventure set in the DM’s imagination for characters levels 4-7.
  
ADCP1-1 Jungle Hunt
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. Are you and your companions up to the challenge? A Living Forgotten Realms adventure set in Chult for characters levels 1-14. At least four of the characters in the party must be members of the same Adventuring Company in order to play this adventure, and all of the characters at the same table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
  
ADCP2-1 The Paladins' Plague
The leaders of Elturel are concerned about the plagueland a few miles outside the city, which has recently begun spewing out even more twisted monstrosities than usual. The paladins have put out a call for adventuring companies to send their best and bravest explorers to venture to the border, if not into the plagueland itself. The expedition's charter is to bring back any information about the horrors within and what might be causing the increase in Spellplague activity. This is a very dangerous assignment, but also one that offers adventurers the chance to make a name for themselves by braving one of the most dangerous and least understood threats in all of Faerun: an active plagueland. The Paladins' Plague is a two-round continuous-play Living Forgotten Realms Battle Interactive set in Elturgard for characters levels 1-17. This adventure is combat-intensive. Players who do not enjoy combat encounters are less likely to enjoy this adventure. All of the characters in the party must be within a single level band (1-4, 4-7, 7-10, 11-14, or 14-17). It is recommended that at least three of the characters be members of the same Adventuring Company. This adventure takes place after the events of the various SPEC2-1 adventures, but playing the adventures in order is not required. This adventure may only be run at Wizards Play Network (WPN) Public Play events. It may not be sanctioned for Private Play.
  

woensdag 29 april 2009

Agenda Juni 2009


Gelieve op voorhand in te schrijven. Dit kan door een e-mail te sturen naar rpga-lva@skynet.be, door een reactie achter te laten op deze blogpagina, of door een bericht achter te laten op onze mailinglist http://groups.google.com/group/rpga-lva.

Zaterdag 6 juni - Living Forgotten Realms
Slot 1: DRAG1-1 Many Hands Make Light Work - DM Joost Smekens
Westgate is a dangerous city at any time, but today it’s about to live up to its name. Today, a band of pious Silverstars have arrived in your precinct and they need a little help with renovations and… removals. A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 1-4.
Samenkomst in Hermelijn om 12:45. Start om 13:00.

Zaterdag 20 juni - Living Forgotten Realms
Slot 1: CORE1-2 The Radiant Vessel of Thesk - DM Joost Smekens
Rumors of a great item, touched by divinity, have traveled across Faerûn. Those with an interest in possessing the item and benefiting from its power have sent agents to find it, but no one seems to know what or where it is. A Living Forgotten Realms adventure set in Thesk for characters levels 1-4.
Samenkomst in Hermelijn om 12:45. Start om 13:00.

Zaterdag 27 juni - Living Forgotten Realms
Slot 1: EAST1-1 These Hallowed Halls - DM Jeroen Janssens
The Crafty Kobold Salvage Company has fearlessly plumbed forgotten treasures from the depths of the earth for many years. Now the owner’s son has gone missing and he needs adventurers of uncommon mettle to brave the dangers of the Underdark, find the lost explorers, and perhaps even unlock the ancient secrets of Lodestone Deep. A Living Forgotten Realms adventure set in the East Rift for characters levels 1-4.
Samenkomst in Hermelijn om 12:45. Start om 13:00.


vrijdag 3 april 2009

LFR Adventure Company - Society of Wandering Adventurers and Treasurehunters (S.W.A.T.)


While the members of this society have build a name for themself as notorious, treasureseeking, brawling and corpserobbing adventurers, they secretly have sworn an oath to oppose the forces of darkness and evil that surround the goodly regions of Cormyr, the Dalelands and the elven realm of Myth Drannor.

Requirements
- The members must be from one of the following regions: Cormyr, the Dalelands or Myth Drannor. A character that is not from one of these regions must be sponsored by an existing member that is from one of these regions.
- The members must swear an oath to oppose the Zhentarim, Sembia and the Netherese whenever they can.
- The members must show they are true adventurers by being trained in at least one of the following skills : Streetwise (notorious), Perception (treasureseeking), Intimidate (brawling) and Thievery (corpserobbing). If the character can show evidence that they oppose Sembia, the Netherese and the Zhentarim or that they have gained the favor of Cormyr, the Dalelands or Myth Drannor, they might gain a free pass for this skill requirement. If your character earned a story award that proves this (for example CORM01 or WEEK06), the skill training requirement is dropped.

Current Members
Solanthalasar 'Solar' Sunburst - Eladrin Wizard (Jeroen Janssens, 2109868783)
Ferrin Tobbelwood - Halfling Rogue (Jurgen De Landsheer, 1204215361)
Sardin Ancho - Genasi Warlord (Adriaan Van Bauwel, 1204215153)
James Wolf - Halfling Fighter (Kurt Michiels, 1204215347)
Delazar Dalmor - Eladrin Wizard (Fausto Passarelli, 7169882345)
Corrin Mason - Human Cleric of Kelemvor (Patrick Meganck, 121291628)
Ilyena Silverfur - Shifter Paladin of Selûne (Marijke Van Gysegem, 1204215083)
Norad - Elf Ranger (Patrick Catalano, 1204215226)
Maya - Elf Rogue (Katrijn De Maere, 1204215392)
Don'Aar - Dragonborn Warden (Joost Smekens, 1212917166)
Dane Kirtol - Half-elf Paladin (Wim Props, 1204215330)
Arjuna - Githzerai Hybrid (Frank Zaeske, 106009584)
Hyorinmioun - Shardmind Assassin (Anton Engels, 1204215229)

Agenda Mei 2009


Gelieve op voorhand in te schrijven. Dit kan door een e-mail te sturen naar rpga-lva@skynet.be, door een reactie achter te laten op deze blogpagina, of door een bericht achter te laten op onze mailinglist http://groups.google.com/group/rpga-lva.

Zaterdag 2 mei - Living Forgotten Realms
Slot 1: WATE1-1 Heirloom - DM Adriaan Van Bauwel
An old tutor asks the adventurers to recover a stolen family heirloom for a “down-on-their-luck” Waterdhavian noble family. A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-4.
Samenkomst in Hermelijn om 12:45. Start om 13:00.

Zaterdag 9 mei - Living Forgotten Realms
Slot 1: CORM1-1 The Black Knight of Arabel - DM Jeroen Janssens
Your party is sent to investigate allegations of Netherese activity near Arabel: a dark rider commanding legions of shadow. Can you turn back the tide before it is too late? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.
Samenkomst in Hermelijn om 13:30. Start om 14:00.

Woensdag 20 mei - Living Forgotten Realms
Slot 1: IMPI1-1 Alone - DM Jeroen Janssens
Impiltur is not a safe country for those who are alone. When a young woman’s father dies, can you resist her cry for help? A Living Forgotten Realms adventure set in Impiltur for characters levels 1-4.
Samenkomst bij Patrick C. thuis om 19:00. Start om 19:15.

Zaterdag 23 mei - Worldwide D&D Gameday
Er zal een speciaal avontuur kunnen gespeeld worden naar aanleiding van het uitbrengen van Monster Manual II. Het avontuur heet Journey Through the Silver Caves en zal kunnen gespeeld worden met vooraf gegenereerde personages. De mogelijke personages om mee te spelen zijn Althaea (5th level Eladrin Wizard), Arjhana (5th level Dragonborn Rogue), Chance (5th level Tiefling Warlord), Eomer (5th level Dwarf Paladin) en Uthal (5th level Goliath Barbarian). Deze vooraf gegenereerde personages werden deze keer voorbereid met de D&D Insider Character Generator.

Iedereen zal ook zijn kennis van 4th edition kunnen testen met een speciale trivia test.
 

Slot 1: Journey Through the Silver Caves - DM Joost Smekens
In Journey Through the Silver Caves, the PCs pursue a kobold wyrmpriest in pursuit of a stolen book of prophecy. An adventure for 4-6 pregenerated 5th-level characters.
Samenkomst in Hermelijn om 13:00. Start om 13:15.

Zaterdag 30 mei - Living Forgotten Realms
Slot 1: BALD1-1 Flames of Initiation - DM Joost Smekens
You have come to the city of Baldur’s Gate in search of adventure and quickly discover the Flaming Fist, one of the largest and most powerful mercenary companies in all Faerun. To survive in this teeming metropolis, you must prove both your physical and political prowess, and the challenges you will face might turn out to be far more complicated than you imagined. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 1-4.
Samenkomst in Hermelijn om 10:00. Start om 10:15.


maandag 16 maart 2009

Agenda april 2009


Gelieve op voorhand in te schrijven. Dit kan door een e-mail te sturen naar rpga-lva@skynet.be, door een reactie achter te laten op deze blogpagina, of door een bericht achter te laten op onze mailinglist http://groups.google.com/group/rpga-lva.

Zaterdag 11 april - Living Forgotten Realms
Slot 1: SPEC1-1 Shades of the Zhentarim - DM Joost Smekens
Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4.
Samenkomst in Hermelijn om 10:00. Start om 10:30.

Zaterdag 18 april - Living Forgotten Realms
Slot 1: SPEC1-1 Shades of the Zhentarim - DM Jeroen Janssens
Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4.
Samenkomst in Hermelijn om 10:00. Start om 10:30.

Vrijdag 23 april - Delve Night
Slot 1: The Sewers of Silence - DM Jeroen Janssens
It’s late in the evening, and you’re enjoying a drink in Marlburg’s finest tavern, the Dancing Lady. After a long week of tough adventuring, all seems quiet and peaceful. As you sip your ale, a cry suddenly breaks the air from somewhere in the tavern’s kitchen. “Emma!” screams the tavern’s proprietress. Rushing from the kitchen, she looks around frantically. “He’s taken her. Please, someone, help!” she cries. An adventure for 5 8th-level characters.
Samenkomst in Hermelijn om 18:30. Start om 18:45.




woensdag 11 maart 2009

Living Forgotten Realms - Adventures 1-4


 DMSpelers
ADAP1-1 Barrow of the Ogre King
For many years, goblins have laired in a nearby dungeon hidden in the boughs of the Southwood. This dungeon is known to some as the Barrow of the Ogre King. Recently, the goblins have become bold enough to leave their dungeon home to raid the nearby town of Loudwater. It is up to your newly-formed band of adventurers to deal with the threat the goblins pose and discover why they’ve attacked the town. A Living Forgotten Realms adapted adventure set in Loudwater for characters levels 1-2.
  
ADAP1-2 FR1 Scepter Tower of Spellgard (part 1)
A mysterious presence has taken up residence in one of the towers of Spellgard, and now its dark minions plague the Gray Vale! Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. This stand-alone adventure is designed to take characters from 2nd level to 5th level.
  
ADAP1-3 FR1 Scepter Tower of Spellgard (part 2)
A mysterious presence has taken up residence in one of the towers of Spellgard, and now its dark minions plague the Gray Vale! Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. This stand-alone adventure is designed to take characters from 2nd level to 5th level.
  
ADAP1-4 FR1 Scepter Tower of Spellgard (part 3)
A mysterious presence has taken up residence in one of the towers of Spellgard, and now its dark minions plague the Gray Vale! Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. This stand-alone adventure is designed to take characters from 2nd level to 5th level.
  
ADAP1-5 Menace of the Icy Spire
Winter has come far too early to the Gray Vale, and the harvest is threatened. Some thirty years ago, the warlock who lived in Draigdurroch Tower disappeared under mysterious circumstances, and the tower was sealed inside a magical cocoon of ice by forces unknown. Can these events be related? A Living Forgotten Realms adapted adventure set in Loudwater for characters levels 1-4.
Jeroen (10/10/2009)Joost (Drow Sorcerer)
James (Warforged Warden)
Wim (Warforged Warlock)
Marijke (Shifter Paladin)
Anton (Human Paladin)
AGLA1-1 Lost Temple of the Fey Gods
Faeries, sprites, nymphs, and dryads – the fey creatures of Faerûn’s wild places are often dismissed as nuisances and pranksters. Those who truly understand the fey know that as with all things natural, there is a darker side to these creatures of fancy. Could a rash of stolen food and sleep dust traps point to a more sinister threat lurking on the wild side of reality? A Living Forgotten Realms adventure set in Aglarond for characters levels 1-4.
Adriaan (07/03/2009)Joost (Human Cleric)
Jeroen (Eladrin Wizard)
Wim (Half-elf Paladin)
Jurgen (Halfling Rogue)
Fausto (Eladrin Wizard)
AGLA1-5 Silver Lining
The commander of the Watchwall is looking for adventurers for a special mission into the Tannith Mountains. The Watchwall is always undermanned and Captain Arol thinks he may have found some new recruits. But war, like politics, can make for strange bedfellows. A Living Forgotten Realms adventure set in Aglarond for characters levels 1-4.
Joost (03/01/2010)Jeroen (Dwarf Cleric)
Anton (Human Paladin)
Robin (human swordmage)
Wim (Genasi Warlord)
AKAN1-1 The Rotting Ruin of Galain
Amidst goblin raids originating from the ruined town of Galain, you are asked by a young genasi woman to locate her brother. Lost or deceased, it’s up to you to find him! A Living Forgotten Realms adventure set in Akanûl for characters levels 1-4.
Jeroen (31/01/2009)Joost (Human Cleric)
Adriaan (Gnoll Barbarian)
Wim (Half-elf Paladin)
Jurgen (Halfling Rogue)
Patrick C. (Elf Ranger)
Adriaan (29/08/2009)Jeroen (Dwarf Cleric)
Marijke (Shifter Paladin)
Joost (Drow Sorcerer)
Patrick (Minotaur Warden)
Patrick C. (Half-orc Rogue)
AKAN1-7 Faint Hope
When antipathy prevents an old man from getting an escort to the south, you are his last resort. Can you help him reach the jungles and a possible cure for his ailing adopted daughter? A Living Forgotten Realms adventure set in Akanûl for characters levels 1-4.
Joost (21/02/2010)Jeroen (Dwarf Barbarian)
Marijke (Shifter Paladin)
James (Eladrin Avenger)
Anton (Human Paladin)
Robin (Human Swordmage)
BALD1-1 Flames of Initiation
You have come to the city of Baldur’s Gate in search of adventure and quickly discover the Flaming Fist, one of the largest and most powerful mercenary companies in all Faerun. To survive in this teeming metropolis, you must prove both your physical and political prowess, and the challenges you will face might turn out to be far more complicated than you imagined. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 1-4.
Joost (31/05/2009)Jeroen (Dwarf Cleric)
Wim (Warforged Warlock)
Patrick C. (Elf Ranger)
Fausto (Eladrin Wizard)
Adriaan (Gnoll Barbarian)
BALD1-4 Silent Streets and Vanished Souls
A distraught father has gotten no satisfaction from the city authorities of Baldur’s Gate, so he turns to sellswords in hopes of finding his lost daughter. The truth of her disappearance may reveal dark secrets from the city’s past – secrets that those on both sides of the law would kill to protect. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 1-4.
  
CORE1-1 Inheritance
When the Netherese conquered Sembia those who objected were either killed or forced to flee. Decades later a young man inherits a key to the family vault abandoned seventy years earlier. Desperate for money he hires you to retrieve it contents in a gamble that something worthwhile is still there. A Living Forgotten Realms adventure set in Sembia for characters levels 1-4.
Joost (18/01/2009)Jeroen (Eladrin Wizard)
Adriaan (Genasi Warlord)
Kurt (Halfling fighter)
Pascal (Drow Ranger)
CORE1-2 The Radiant Vessel of Thesk
Rumors of a great item, touched by divinity, have traveled across Faerûn. Those with an interest in possessing the item and benefiting from its power have sent agents to find it, but no one seems to know what or where it is. A Living Forgotten Realms adventure set in Thesk for characters levels 1-4.
Joost (20/06/2009)Adriaan (Gnoll Barbarian)
Fausto (Eladrin Wizard)
Patrick C. (Elf Ranger)
Jurgen (Deva Avenger)
Patrick (Minotaur Warden)
CORE1-3 Sense of Wonder
You are summoned to help a cleric of Gond Wonderbringer, who seeks the location of a lost temple to the Lord of All Smiths. Think of all the marvelous inventions, lost since the Spellplague came crashing down on the nation of Lantan, that might lie waiting to be rediscovered and brought back to the lands of Faerun! A Living Forgotten Realms adventure set in the Nelanther Isles for characters level 1-4.
Joost (28/02/2009)Fausto (Eladrin Wizard)
Jurgen (Halfling Rogue)
Patrick C. (Elf Ranger)
Patrick (Human Cleric)
CORE1-13 The Fate of Camp 15
Your travels have brought you to the pearl-trading city of Ankhapur, near the Lake of Steam. You have been asked to visit a nearby outpost and pick up a shipment of pearls. It seems like easy money. Unfortunately, something has killed off most of the divers and nearly shut down the operation. Now you must discover the source of this camp’s troubles before you share its fate. A Living Forgotten Realms adventure set near the Lake of Steam for characters levels 1-4.
Jeroen (12/12/2009)Wim (Warforged Warlock)
Joost (Drow Sorcerer)
Robin (Human Swordmage)
Anton (Human Paladin)
James (Eladrin Avenger)
Marijke (Shifter Paladin)
CORE2-4 Lost on the Golden Way (PAX East Premiere)
The Golden Way is one of the longest and most famous trade routes in Faerun. It stretches from the city of Telflamm on the Easting Reach all the way to Shou Lung in the exotic land of Kara-Tur. Many caravans stop at the fortified outpost of Uzbeg, near the Lake of Mists. Uzbeg has a reputation for safety and security – so why did all your wagons disappear last night? A Living Forgotten Realms adventure set in the Hordelands for characters levels 1-4.
  
CORM1-1 The Black Knight of Arabel
Your party is sent to investigate allegations of Netherese activity near Arabel: a dark rider commanding legions of shadow. Can you turn back the tide before it’s too late? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.
Joost (13/12/2008)Jeroen (Eladrin Wizard)
Kurt (Halfling Fighter)
Adriaan (Genasi Warlord)
Jurgen (Halfling Rogue)
Jeroen (09/05/2009)Joost (Human Cleric)
Adriaan (Gnoll Barbarian)
Wim (Warforged Warlock)
Patrick C. (Elf Ranger)
Patrick (Minotaur Warden)
Fausto (Eladrin Wizard)
CORM1-5 In the Bleak Midwinter
There is something rotten in the city of Suzail. While the Midwinter Festival brings throngs of competitors, merchants, and spectators, it also brings an element of danger. When the Crown turns to the PCs for help, it's up to them to uncover what lurks under the city's snow and ice. A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.
  
CORM1-7 Patronage and Pestilence
A disease has hit the outskirts of Suzail, and the captain of the guard has hired the PCs to provide safe transport for the arriving cure. Unfortunately, everyone else in town wants it just as badly. Can the heroes protect the medicine for the sick and dying, or will the temptation of wealth be too much to pass up? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.
Jeroen (13/03/2010)Joost (Revenant Assassin)
Anton (Human Paladin)
Wim (Genasi Warlord)
Marijke (Elf Cleric)
CORM2-1 For Crown and Kingdom
For decades, knights-errant of Cormyr have sought glory in the untamed Stonelands. It is common for these knights to bring a retinue of adventurers on such quests, and what better way to make a name for oneself? A Living Forgotten Realms adventure for characters levels 1-4.
  
DALE1-1 The Propect
The Fall of Stars is the most famous adventurers’ club in Faerûn. Who can say no when offered membership in the Stellar Fellowship, for a mere errand? But of course, things are never that simple. A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4.
Joost (22/11/2008)Jeroen (Eladrin Wizard)
Jurgen (Halfling Rogue)
Christophe (Drow Warlock)
Patrick (Human Cleric)
Wim (Half-elf Paladin)
Jeroen (29/11/2008)Joost (Human Cleric)
Tom (Elf Cleric)
Kurt (Halfling Fighter)
Adriaan (Genasi Warlord)
DALE1-7 Arts
Isolation can be a boon—but when strange events leave the members of an airborne boarding school for young nobles in High Dale ill, only aid from outside can offer a solution. Can the PCs solve this discretely and in time? A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4. A part of the ‘Arts & Crafts’ major quest. The other part is DRAG1-7 Crafts. Successfully completing both adventures in any order completes the major quest. This major quest is a prequel to the paragon level ‘Pain and Suffering’ arc, which starts in DRAG2-1 Discomfort.
  
DRAG1-1 Many Hands Make Light Work
Westgate is a dangerous city at any time, but today it’s about to live up to its name. Today, a band of pious Silverstars have arrived in your precinct and they need a little help with renovations and… removals. A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 1-4.
Joost (06/06/2009)Jeroen (Eladrin Wizard)
Patrick (Minotaur Warden)
Fausto (Eladrin Wizard)
Jurgen (Deva Avenger)
Wim (Half-elf Paladin)
DRAG1-7 Crafts
Westgate, the City of Coin is a haven for all races and creeds. But now the Docks and Moonside districts hide something more sinister, an affliction that threatens to spread to all corners of the city if it is not dealt with in its infancy. With madness and agony the result, it is up to the PCs to discover and eradicate the cause. A Living Forgotten Realms adventure set in the Dragon Coast for character levels 1-4. A part of the ‘Arts & Crafts’ major quest. The other part is DALE1-7 Arts. Successfully completing both adventures in any order completes the major quest. This major quest is a prequel to the paragon level ‘Pain and Suffering’ arc, which starts in DRAG2-1 Discomfort.
  
EAST1-1 These Hallowed Halls
The Crafty Kobold Salvage Company has fearlessly plumbed forgotten treasures from the depths of the earth for many years. Now the owner’s son has gone missing and he needs adventurers of uncommon mettle to brave the dangers of the Underdark, find the lost explorers, and perhaps even unlock the ancient secrets of Lodestone Deep. A Living Forgotten Realms adventure set in the East Rift for characters levels 1-4.
Jeroen (27/06/2009)Joost (Human Cleric)
Patrick (Minotaur Warden)
Patrick C. (Elf Ranger)
Wim (Warforged Warlock)
Jurgen (Deva Avenger)
Anton (Halfling Rogue)
EAST1-4 Darkness in Delzimmer
A simple caravan run to the free city of Delzimmer takes an unexpected turn. It’s said that there is no honor among thieves. Unfortunately, their struggles can still cause collateral damage, and the future of the Crafty Kobold Salvage Company hangs in the balance. A Living Forgotten Realms adventure set in the East Rift for characters levels 1-4.
  
IMPI1-1 Alone
Impiltur is not a safe country for those who are alone. When a young woman’s father dies, can you resist her cry for help? A Living Forgotten Realms adventure set in Impiltur for characters levels 1-4.
Jeroen (20/05/2009)Joost (Drow Sorcerer)
Patrick C. (Elf Ranger)
Adriaan (Genasi Warlord)
Kurt (Halfling Fighter)
Jurgen (Deva Avenger)
Patrick (Minotaur Warden)
LURU1-1 Slivers of Eaerlann
Luruar is a haven of peace and culture surrounded by howling wilderness studded with lost ruins, hidden temples, and the lairs of foul, vicious creatures. Things that are lost, however, do not always stay so and some things hidden refuse to remain in darkness. A Living Forgotten Realms adventure set in Luruar for characters levels 1-4.
Jeroen (07/02/009)Joost (Human Cleric)
Wim (Half-elf Paladin)
Patrick C. (Elf Ranger)
Jurgen (Halfling Rogue)
Jeroen (28/02/2009)Tom (Elf Cleric)
Adriaan (Genasi Warlord)
Kurt (Halfling Fighter)
Pascal M. (Halfling Rogue)
MOON1-1 Nature’s Wrath
Faith in Chauntea runs strong amongst the Ffolk, and the village of Warlsbry is no exception. The village appears to have fallen from favor, and now the beasts of field and sea bring their wrath against the village. You must return the village to the gods' good graces or it may not survive the coming winter. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 1-4.
Joost (28/03/2009)Wim (Half-elf Paladin)
Adriaan (Gnoll Barbarian)
Katrijn (Elf Rogue)
Jurgen (Deva Avenger)
Fausto (Eladrin Wizard)
SPEC1-1 Shades of the Zhentarim
Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4.
Joost (11/04/2009)Wim (Half-elf Paladin)
Adriaan (Gnoll Barbarian)
Jurgen (Halfling Rogue)
Patrick (Human Cleric)
Jeroen (Eladrin Wizard)
Fausto (Eladrin Wizard)
Jeroen (18/04/2009)Marijke (Shifter Paladin)
Adriaan (Human Bard)
Katrijn (Elf Rogue)
Patrick C. (Elf Ranger)
Joost (Dragonborn Warden)
Wim (Warforged Warlock)
SPEC1-3 Ghosts of the Past (H1) : Hive of Corruption
Every year coronal Ilsevele Miritar, ruler of Myth Drannor, hires a group of adventurers to cleanup one of the many dangerous ruins within her forest kingdom. This year she is looking for several groups. What ghosts of the past have forced the eladrin to seek outside help and abandon their cautious ways? A Living Forgotten Realms adventure set in Myth Drannor for characters levels 1-14. There are four versions of this adventure, one for each level band. All of the characters at the same table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
Icon II Leiden (20/09/2009)Jeroen (Dwarf Cleric)
Jeroen (06/02/2010)Wim (Genasi Warlord)
Marijke (Shifter Paladin)
Joost (Drow Sorcerer)
Frank (Shifter Druid)
Anton (Human Paladin)
James (Eladrin Avenger)
SPEC2-1 H1 The Scourge of Scornubel
The paladins of Elturgard are at wits’ end; bandits are looting the trade city, Scornubel. With the depletion of much-needed resources, someone needs to flush the bandits out of their nests -- and perhaps become local heroes in the process. ALiving Forgotten Realms adventure set in Elturgard for characters levels 1-4.
  
TYMA1-1 Elder Wisdom
A frontier village on the outskirts of Tymanther needs help with a reconnaissance mission. The dragonborn do not often look to outsiders, so this is a good chance to learn about the fate of Unther…and meet the new neighbors. A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.
Jeroen (12/07/2009)Marijke (Shifter Paladin)
Wim (Warforged Warlock)
Joost (Human Cleric)
Jurgen (Deva Avenger)
Adriaan (Genasi Warlord)
Kurt (Halfling Fighter)
TYMA1-5 From One Dwarf to Another
When an annoying dwarf goes missing, nobody in Ruinspoke really cares. Well, nobody except a fellow dwarf, that is. But it takes more than just one dwarf to mount a rescue mission... A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.
  
TYMA2-1 Old Enemies Arise
The life of a typical kobold is nasty, brutish, and short. They breed like rabbits and have a tendency to fight anything and everything they come into contact with – including each other. So why are the various kobold tribes near the town of Ruinspoke suddenly so well organized? A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4. This adventure is the first part of the "Rise of Darkness" Major Quest, which continues in TYMA2-2 (H2).
  
WATE1-1 Heirloom
An old tutor asks the adventurers to recover a stolen family heirloom for a “down-on-their-luck” Waterdhavian noble family. A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-4.
Jeroen (20/12/2008)Joost (Human Cleric)
Wim (Half-elf Paladin)
Adriaan (Gnoll Barbarian)
Jurgen (Halfling Rogue)
Patrick (Human Cleric)
Tom (Elf Cleric)
Adriaan (02/05/2009)Wim (Half-elf Paladin)
Jeroen (Dwarf Cleric)
Joost (Drow Sorcerer)
Patrick C. (Elf Ranger)
Fausto (Eladrin Wizard)
Patrick (Minotaur Warden)
WATE1-5 Lost in the Fog
As a deep fog blankets the Crown of the North, a fish gifts the adventurers with the chance to do a good deed. Returning lost property seems like an easy task. A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-4.
  
WEEK1-1 Beneath Haunted Halls (part 1)
An attack on a diplomatic mission results in the kidnapping of an eladrin Princess Eldara, and it happens on the PCs’ watch! Now they need to find both her and a stolen magic relic before war breaks out in Cormyr. The trail of the villain has more twists than a snake’s shadow, and its leads farther than anyone would expect. A Living Forgotten Realms threeround special adventure set in Cormyr for characters levels 1-4. This adventure is available only as a part of the Weekend in the Realms special event, October 24-26, 2008.
Joost (24/10/2008)Jeroen (Eladrin Wizard)
Jurgen (Halfling Rogue)
Patrick (Human Cleric)
Wim (Half-elf Paladin)
Jeroen (26/10/2008)Joost (Human Cleric)
Tom (Elf Cleric)
Kurt (Halfling Fighter)
Adriaan (Genasi Warlord)
Christophe (Drow Warlock)
Pascal (Drow Ranger)
WEEK1-2 Beneath Haunted Halls (part 2)
An attack on a diplomatic mission results in the kidnapping of an eladrin Princess Eldara, and it happens on the PCs’ watch! Now they need to find both her and a stolen magic relic before war breaks out in Cormyr. The trail of the villain has more twists than a snake’s shadow, and its leads farther than anyone would expect. A Living Forgotten Realms threeround special adventure set in Cormyr for characters levels 1-4. This adventure is available only as a part of the Weekend in the Realms special event, October 24-26, 2008.
Joost (25/10/2008)Jeroen (Eladrin Wizard)
Jurgen (Halfling Rogue)
Patrick (Human Cleric)
Jeroen (26/10/2008)Joost (Human Cleric)
Tom (Elf Cleric)
Kurt (Halfling Fighter)
Adriaan (Genasi Warlord)
Christophe (Drow Warlock)
Pascal (Drow Ranger)
WEEK1-3 Beneath Haunted Halls (part 3)
An attack on a diplomatic mission results in the kidnapping of an eladrin Princess Eldara, and it happens on the PCs’ watch! Now they need to find both her and a stolen magic relic before war breaks out in Cormyr. The trail of the villain has more twists than a snake’s shadow, and its leads farther than anyone would expect. A Living Forgotten Realms threeround special adventure set in Cormyr for characters levels 1-4. This adventure is available only as a part of the Weekend in the Realms special event, October 24-26, 2008.
Joost (25/10/2008)Jeroen (Eladrin Wizard)
Jurgen (Halfling Rogue)
Patrick (Human Cleric)
Jeroen (26/10/2008)Joost (Human Cleric)
Tom (Elf Cleric)
Kurt (Halfling Fighter)
Adriaan (Genasi Warlord)
Christophe (Drow Warlock)
Pascal (Drow Ranger)
Week1-4 The Icy Queen’s Crossing
In a region so dangerous that even the most savage of Nar tribes fear trespassing there, a group of heroes has a chance to change the face of a war-torn land. This adventure has locations and characters from the Forgotten Realms novel The Fall of Highwatch. A Weekend in the Realms exclusive adventure set in Narfell for Living Forgotten Realms characters of levels 1-4.
Wim (07/11/2009)Marijke (Shifter Paladin)
Anton (Human Paladin)
Joost (Drow Sorcerer)
Frank (Shifter Druid)
Jeroen (Dwarf Cleric)
MYRE1-1 My Realms H1 2009
A My Realms adventure is the DM’s chance to shape the fate of a group of characters. Are you up to the challenge? A Living Forgotten Realms adventure set in the DM’s imagination for characters levels 1-4.
Jeroen (12/07/2009)Marijke (Shifter Paladin)
Wim (Warforged Warlock)
Joost (Human Cleric)
Jurgen (Deva Avenger)
Adriaan (Genasi Warlord)
Kurt (Halfling Fighter)
Joost (09/08/2009)Jeroen (Dwarf Cleric)
Adriaan (Human Bard)
Wim (Warforged Warlock)
Marijke (Shifter Paladin)
Kurt (Eladrin Swordmage)
Fausto (07/11/2009)Jeroen (Dwarf Cleric)
Wim (Warforged Warlock)
Frank (Shifter Druid)
Joost (Drow Sorcerer)
Anton (Human Paladin)
Jeroen (20/03/2010 - 1)Joost (Drow Sorcerer)
Anton (Human Paladin)
Frank (Githzerai Hybrid)
Patrick L. (Revenant Assassin)
Jeroen (20/03/2010 - 2)Joost (Drow Sorcerer)
Anton (Human Paladin)
Frank (Githzerai Hybrid)
Patrick L. (Revenant Assassin)
MINI1-1 Stirring the Embers
All is not well in the Great Port of Tarmalune and no one speaks of it. People are disappearing toward some fell purpose, and you are next. A two-round Living Forgotten Realms adventure that is Part 1 of the Embers of Dawn mini-campaign, set in Tarmalune for characters levels 1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.
  
MINI1-2 The Burning Scent of Perfumed Swords
Investigations bring you to the perfumed back alleys of Sambral where it becomes clear that you are not the first to look into the activities of the fire cult. All those who have come before you have disappeared or been left a ruin of their former selves; leaving you to wonder, “Will you share their fate?” A two-round Living Forgotten Realms adventure that is Part 2 of the Embers of Dawn mini-campaign, set in Sambral for characters levels 1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the minicampaign, but it is not required.
  
MINI1-3 Building the Pyre
Adventurers have gained a clue that the cult activities in Sambral are directed by superiors in Ramekho. The best chance of defeating the cultists is to find them before they notice anyone looking for them. A double-length Living Forgotten Realms adventure set in Ramekho for characters levels1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.
  
MINI1-4 Coaxing the Flame
Your discoveries regarding a fire cult operating in the Windrise Ports brings you to the city of Harglast You believe the leader of this cult is in town. Now begins the frenzied race to find him. A double-length Living Forgotten Realms adventure that is part of the Embers of Dawn mini-campaign set in Harglast for characters levels 1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.
  
MINI1-5 Pyrophobia
Lone survivors. Run. Flames. Madness. Run. Trails of Smoke. Watching eyes. RUN! You have thwarted the fire cult's summoning, but at what price? Can you escape the fire cult's advances and reveal their true leader? A double-length Living Forgotten Realms adventure that is part of the Embers of Dawn mini-campaign set in Tarmalune for characters levels 1-4.
  
MINI1-6 Quench the Fire of the Raging God
Though your allies are bloodied and decimated, you remain determined to quench the threat. Tracking the remains of the cult to Imdolphyn you find aid in short supply as the final reckoning approaches. A Living Forgotten Realms adventure that is part of the Embers of Dawn mini-campaign set in Imdolphyn for characters levels 1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.
  
ADCP1-1 Jungle Hunt
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. Are you and your companions up to the challenge? A Living Forgotten Realms adventure set in Chult for characters levels 1-14. At least four of the characters in the party must be members of the same Adventuring Company in order to play this adventure, and all of the characters at the same table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
  
ADCP2-1 The Paladins' Plague
The leaders of Elturel are concerned about the plagueland a few miles outside the city, which has recently begun spewing out even more twisted monstrosities than usual. The paladins have put out a call for adventuring companies to send their best and bravest explorers to venture to the border, if not into the plagueland itself. The expedition's charter is to bring back any information about the horrors within and what might be causing the increase in Spellplague activity. This is a very dangerous assignment, but also one that offers adventurers the chance to make a name for themselves by braving one of the most dangerous and least understood threats in all of Faerun: an active plagueland. The Paladins' Plague is a two-round continuous-play Living Forgotten Realms Battle Interactive set in Elturgard for characters levels 1-17. This adventure is combat-intensive. Players who do not enjoy combat encounters are less likely to enjoy this adventure. All of the characters in the party must be within a single level band (1-4, 4-7, 7-10, 11-14, or 14-17). It is recommended that at least three of the characters be members of the same Adventuring Company. This adventure takes place after the events of the various SPEC2-1 adventures, but playing the adventures in order is not required. This adventure may only be run at Wizards Play Network (WPN) Public Play events. It may not be sanctioned for Private Play.