maandag 4 mei 2009

Living Forgotten Realms - Adventures 4-7


 DMSpelers
AGLA1-2 At the Foot of the Lighthouse
The Sea of Fallen Stars is the lifeblood for many who live along the coast of Aglarond. For the men and women who ply their trades over its dangerous depths, the sight of a lighthouse means a welcome return to the relative safety of shore. That is, of course, unless the lighthouse in question is no longer dedicated to guiding travelers along the safe path. A Living Forgotten Realms adventure set in Aglarond for characters levels 4-7.
Joost (24/10/2009)Jeroen (Eladrin Wizard)
Patrick (Human Cleric)
Fausto (Eladrin Wizard)
Jurgen (Halfling Rogue)
AGLA1-4 Through Twilight Boughs
The Tome of Twilight Boughs is a legendary book of powerful ancient Yuir rituals protected by cryptic magic. The tome, or a copy of it, has recently been found. A half-elf scholar believes he has decoded a portion of it and now invites adventurers to help verify his findings. But how exactly does one verify the contents of a book over 2,000 years old? This adventure is the second part of the Tome of Twilight Boughs major quest, which began in AGLA1-1 Lost Temple of the Fey Gods. A Living Forgotten Realms adventure set in Aglarond for characters levels 4-7.
  
AKAN1-2 The Depths of Airspur
Kidnappers have taken the daughter of a wealthy noble lord. You are entrusted with the task of saving her before it’s too late. A Living Forgotten Realms adventure set in Akanûl for characters levels 4-7.
  
AKAN1-4 Runes in Ruins
When the Spellplague brought Akanûl to the Realms, many items were shattered and lost. Pieces of something are now surfacing, and it is imperative that the government of Akanûl finds it before anyone else. A Living Forgotten Realms adventure set in Akanûl for characters levels 4-7.
  
BALD1-2 The Night I Called the Undead Out
You are asked to recover a stolen statue from an abandoned mansion in the Bloombridge district of Baldur’s Gate. What seems to be a simple task quickly turns into a night of terror. The timing of these events seems more than a bit coincidental. Can you protect the locals and still survive long enough to unravel the mystery? A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 4-7.
Joost (15/08/2009)Adriaan (Gnoll Barbarian)
Jurgen (Halfling Rogue)
Wim (Half-elf Paladin)
Patrick C. (Elf Ranger)
BALD1-6 Brothers in Arms
A frail alliance connects the city of Baldur’s Gate to the nation of Elturgard – and when vital information crosses the border without authorization, that alliance is bound to be put to the test. A visiting paladin’s moral code clashes with the organization that has kept the city safe for more than a century, and the outcome may be hard to predict. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 4-7.
Jeroen (02/10/2010)Joost (Drow Sorcerer)
Marijke (Shifter Paladin)
Wim (Warforged Warlock)
James (Eladrin Avenger)
Anton (Human Ranger)
CORE1-4 Crystal Clear
The Low Market of Athkatla is no place for the more delicate flowers of civilization. For those of a less savory character, or whose reputations need not be protected quite so zealously, however, the Low Market is a bazaar like no other. Goods and services of all kinds can be had as long as the price is right… and the price is always right. But today, the coin of the realm seems to be something other than gold. A Living Forgotten Realms adventure set in Amn for characters levels 4-7.
Jeroen (12/09/2009)Adriaan (Gnoll Barbarian)
Wim (Half-elf Paladin)
Patrick (Human Cleric)
Joost (human cleric)
Fausto (Eladrin Wizard)
CORE1-5 Touched by Darkness
Young children do not look at the world the same way as adults. So what to do when a panicked girl tells them she is chased by monsters and needs their protection and those monsters say they are her teachers? A Living Forgotten Realms adventure set in Sembia for characters levels 4-7.
Joost (25/09/2009)Jeroen (Eladrin Wizard)
Wim (Half-elf Paladin)
Fausto (Eladrin Wizard)
Adriaan (Gnoll Barbarian)
CORE1-10 Dancing Shadows
On most occasions, the trip from the ruins of Spellgard back to civilization is reasonably safe. But what happens when the road is more dangerous than expected - especially when shadows bite? First part of Bane of Shadows trilogy. A Living Forgotten Realms adventure set in the Fallen Lands for characters levels 4 - 7.
  
CORE1-17 Stumbling Toward Harmony
A prophet and his followers are leaving Thesk and looking to start a new life. Heroes are needed to protect them on their travels and aid them in finding a new home? A Living Forgotten Realms adventure set in the Hordelands for characters levels 4-7.
  
CORM1-2 Gangs of Wheloon
A prison city, a spy, and 3,000 of the most dangerous criminals in Cormyr: Can you get in and out of Wheloon to rescue one of the Crown’s most valuable agents? A Living Forgotten Realms adventure set in Cormyr for characters levels 4-7.
Joost (04/07/2009)Jeroen (Eladrin Wizard)
Wim (Half-elf Paladin)
Fausto (Eladrin Wizard)
Jurgen (Halfling Rogue)
DALE1-2 Blades for Daggerdale
Regular attacks by creatures of the wild turn life in Daggerdale into a nightmare. So when mercenaries offer protection for a fee, does it matter that these were the old enemies of the past? A Living Forgotten Realms adventure set in the Dalelands for characters levels 4-7.
Adriaan (10/08/2009)Jeroen (Eladrin Wizard)
Wim (Half-elf Paladin)
Joost (Human Cleric)
Jurgen (Halfling Rogue)
Patrick C. (Elf Ranger)
Fausto (Eladrin Wizard)
DALE1-4 The Lady in Flames
Fey creatures wreathed in blue flames have been leaving the Spiderhaunt forest to harrass the citizens of Shadowdale. Lady Ulphor requests that you delve into the forest and retrieve or destroy the source of their newfound powers. This adventure is the second part of the Byar's Seven major quest, which started in DALE1-2 Blades for Daggerdale. A Living Forgotten Realms adventure set in the Dalelands for characters levels 4-7.
  
DALE2-1 Forever
In a world where even gods die, nothing lasts. Yet, some may seek any means to recover old glory, regain love, or cling to the vestiges of life itself. A Living Forgotten Realms adventure set in the Dalelands for characters levels 4-7. This adventure is a loose sequel to DALE1-4 and features NPCs from that adventure.
  
DRAG1-2 A Thin Gray Line
Shady people making even shadier deals are commonplace in the docks district of Westgate. Locals have learnt that siding with the lesser of many evils is the only way to scratch out a living, but when a new chief sergeant upsets the delicate balance of power, the fallout threatens to affect the entire docks district. A Living Forgotten Realms adventure set in the Dragon Coast for character levels 4-7.
  
DRAG1-4 Falling Snow, White Petal
Master Fan-Ji has a problem and needs the help of professionals who value the arts of discretion, and diplomacy but can also pack a decent punch when those fail…. and if you can keep a stubborn mule under control that would be handy too! A Living Forgotten Realms adventure set in Dragon Coast for characters levels 4-7.
  
EAST1-2 Marauder’s Spear
Gnolls swarm across the river, over the palisades, and into the dusty streets of a halfling settlement on the edge of the Eastern Shaar. Hapless hin and their hurbryn neighbors cry out for protection from these marauding dogs. Why are the gnolls attacking this backwater in such numbers tonight? Who is the real leader of the pack? Living Forgotten Realms adventure set in the East Rift for characters levels 4-7.
  
EAST1-5 Mole Hunt
You have been tasked to travel through the Chondalwood in an attempt to retrieve a doppelganger spy working for the dwarves of Eartheart. However, any task involving a doppelganger is sure to have its complications… A Living Forgotten Realms adventure set in the East Rift for characters levels 4-7.
  
EAST1-7 Right of Passage
The dwarves of Eartheart have delved into the wrong cavern and offended a colony of myconids. Apologies must be made, or the price for the dwarves could be steep. A Living Forgotten Realms adventure set in the East Rift for characters levels 4-7.
  
EAST2-1 Ends and Means
Less than a century has passed since the fall of Underhome; by dwarven standards, the sting of that loss is still fresh. A small but vocal group of dwarves actively seeks out confrontations with the local drow, seeking to drive them back into the depths of the Underdark. Vengeance is one thing, but at what point does it cross the line and become a senseless, endless vendetta? A Living Forgotten Realmsadventure set in the East Rift for characters levels 4-7.
  
IMPI1-2 Breaking Point
The cities of Impiltur are rife with crime and corruption. Many a citizen suffers silently with nowhere to go, but when an extortionist goes too far, one weaponsmith is brave enough to hire adventurers even though there are signs of the supernatural. A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.
Jeroen (22/08/2009)Patrick C. (Elf Ranger)
Adriaan (Genasi Warlord)
Kurt (Halfling Fighter)
Jurgen (Halfling Rogue)
IMPI1-4 Bandits on the Farm
A small farming community is being forced to give up their harvest to protect themselves from bandits. You can protect the people if you can convince them that they will be safe after your intervention. A Living Forgotten Realms adventure set in Impiltur for characters levels 4–7.
  
IMPI1-5 Demon Hunting
Rumor has it that demon hunting brings rich rewards in the city of Lyrabar. When unforeseen events befall the PCs, will they become hunters - or hunted? A Living Forgotten Realms adventure set inImpiltur for characters levels 4-7.
Joost (18/04/2010)James (Eladrin Avenger)
Anton (Human Paladin)
Jeroen (Dwarf Cleric)
Marijke (Shifter Paladin)
Wim (Warforged Warlock)
IMPI1-7 Masquerade
A scheming noble’s plan may have placed his only daughter in danger, forcing the desperate man to plead for help from outsiders. But political intrigue is not the only game in Impiltur — nor the most dangerous. A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.
  
LURU1-2 The Gibbous Moon
Whispered rumors of dark deeds wrought below the tavern called the Gibbous Moon slither through the heart of mercantile Everlund. A Living Forgotten Realms adventure set in Luruar for characters levels 4-7.
  
LURU1-6 Desperate Times
Traveling the Nether Mountains has always been risky with bandits and shades looking for loot. Now it seems the undead are involved as more caravans go missing. A Living Forgotten Realms adventure set in Luruar for characters levels 4-7.
  
MOON1-2 The Sea Drake
Valiant seafarers travel among the Moonshae Isles every day, bringing food, supplies and information to isolated, insular communities. You have been hired as guard aboard the Sea Drake, a sturdy Nordman vessel. The weather is rainy and the fog is thick: a perfect time to sail the waters of the Moonshaes. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 4-7.
  
MOON2-1 Darkness Falls Over Moray
Only a sliver of light separates those who profit and those who perish on the island of Moray. When that light is extinguished, it is difficult for even the greatest heroes to find their way. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 4-7.
Jeroen (22/05/2010)Joost (Drow Sorcerer)
Wim (Warforged Warlock)
Marijke (Shifter Paladin)
James (Eladrin Avenger)
Anton (Human Paladin)
SPEC1-3 Ghosts of the Past (H2) : Windsong Tower
Every year coronal Ilsevele Miritar, ruler of Myth Drannor, hires a group of adventurers to cleanup one of the many dangerous ruins within her forest kingdom. This year she is looking for several groups. What ghosts of the past have forced the eladrin to seek outside help and abandon their cautious ways? A Living Forgotten Realms adventure set in Myth Drannor for characters levels 1-14. There are four versions of this adventure, one for each level band. All of the characters at the same table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
Icon II Leiden (20/09/2009)Jeroen (Eladrin Wizard)
Icon II Leiden (20/09/2009)Joost (Human Cleric)
SPEC2-1 H2 Dogs of War
The paladins of Elturgard cannot tolerate a threat from the gnolls of the Reaching Woods at this time. Will heroes step forward to undertake a risky mission to foil the gnolls and their demon allies? A Living Forgotten Realms adventure set in Elturgard for characters levels 4-7.
  
TYMA1-2 Taking Stock of the Situation
In the outlying village of Ruinspoke, something or someone is taking the livestock. Others have attempted to investigate, but they have not returned. A Living Forgotten Realms adventure set in Tymanther for characters levels 4-7.
Jeroen (17/07/2009)Wim (Half-elf Paladin)
Patrick (Human Cleric)
Jurgen (Halfling Rogue)
Adriaan (Gnoll Barbarian)
Jeroen (18/07/2009)Joost (Human Cleric)
Patrick C. (Elf Ranger)
Kurt (Halfling Fighter)
Adriaan (Genasi Warlord)
Fausto (Eladrin Wizard)
TYMA1-4 Death Before Dishonor
A secret cabal seeks an artifact of unknown power in the ruins of ancient Unthalass. Unfortunately, the only dragonborn in all of Djerad Thymar with the knowledge to stop them has been declared outcast by his own House. Can you trust one who has already proven himself untrustworthy long enough to keep the relic out of the grasping hands of the cabal? A Living Forgotten Realms adventure set in Tymanther for characters levels 4-7.
  
WATE1-2 Dark Secrets of Downshadow
Adventurers are the only hope of a servant who seeks her missing brother. Will the heroes be in time to save the boy and best the villains? A Living Forgotten Realms adventure set in Waterdeep for characters levels 4-7.
Fausto (07/11/2009)Jeroen (Eladrin Wizard)
Patrick (Minotaur Warden)
Wim (Half-elf Paladin)
Joost (Human Cleric)
Frank (Shifter Druid)
WATE1-7 The Missing and the Missed
In a city built on closely guarded secrets, nothing goes unnoticed—including the strange disappearance of some of the town’s poorest residents. While some remain indifferent to the plight of the missing, a City Watchman is determined to give justice to those who have nothing else. A Living Forgotten Realms adventure set in Waterdeep for characters levels 4-7.
  
MYRE1-2 My Realms H1 2009
A My Realms adventure is the DM’s chance to shape the fate of a group of characters. Are you up to the challenge? A Living Forgotten Realms adventure set in the DM’s imagination for characters levels 4-7.
  
ADCP1-1 Jungle Hunt
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. Are you and your companions up to the challenge? A Living Forgotten Realms adventure set in Chult for characters levels 1-14. At least four of the characters in the party must be members of the same Adventuring Company in order to play this adventure, and all of the characters at the same table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
  
ADCP2-1 The Paladins' Plague
The leaders of Elturel are concerned about the plagueland a few miles outside the city, which has recently begun spewing out even more twisted monstrosities than usual. The paladins have put out a call for adventuring companies to send their best and bravest explorers to venture to the border, if not into the plagueland itself. The expedition's charter is to bring back any information about the horrors within and what might be causing the increase in Spellplague activity. This is a very dangerous assignment, but also one that offers adventurers the chance to make a name for themselves by braving one of the most dangerous and least understood threats in all of Faerun: an active plagueland. The Paladins' Plague is a two-round continuous-play Living Forgotten Realms Battle Interactive set in Elturgard for characters levels 1-17. This adventure is combat-intensive. Players who do not enjoy combat encounters are less likely to enjoy this adventure. All of the characters in the party must be within a single level band (1-4, 4-7, 7-10, 11-14, or 14-17). It is recommended that at least three of the characters be members of the same Adventuring Company. This adventure takes place after the events of the various SPEC2-1 adventures, but playing the adventures in order is not required. This adventure may only be run at Wizards Play Network (WPN) Public Play events. It may not be sanctioned for Private Play.