zondag 27 september 2009

Agenda Oktober 2009


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Zaterdag 3 oktober – Scales of War
Slot 1: Scales of War – DM Jeroen Janssens
The campaign starts with the adventure Rescue At Rivenroar. This is an adventure for 1st level characters.
Samenkomst in Hermelijn om 11:00. Start om 11:15.

Zaterdag 10 oktober - Living Forgotten Realms
Slot 1: ADAP1-5 Menace of the Icy Spire - DM Jeroen Janssens
Winter has come far too early to the Gray Vale, and the harvest is threatened. Some thirty years ago, the warlock who lived in Draigdurroch Tower disappeared under mysterious circumstances, and the tower was sealed inside a magical cocoon of ice by forces unknown. Can these events be related? A Living Forgotten Realms adapted adventure set in Loudwater for characters levels 1-4.
Samenkomst in Hermelijn om 13:00. Start om 13:15.

Zaterdag 24 oktober - Living Forgotten Realms
Slot 1: AGLA1-2 At the Foot of the Lighthouse - DM Joost Smekens
The Sea of Fallen Stars is the lifeblood for many who live along the coast of Aglarond. For the men and women who ply their trades over its dangerous depths, the sight of a lighthouse means a welcome return to the relative safety of shore. That is, of course, unless the lighthouse in question is no longer dedicated to guiding travelers along the safe path. A Living Forgotten Realms adventure set in Aglarond for characters levels 4-7.
Samenkomst in Hermelijn om 13:00. Start om 13:15.


maandag 21 september 2009

Living Forgotten Realms - Adventures 7-10


 DMSpelers
AGLA1-3 The Worst of All Snares
There are those in Aglarond who seek to undo the harmony that defines this peninsular nation. A request for aid from a local wizard draws you into the savage underbelly of the slums of Old Velprintalar to confront these villains and put an end to their plans. A Living Forgotten Realms adventure set in Aglarond for characters levels 7-10.
  
AGLA1-7 Twilight Ambitions
Aldaron the Loremaster has continued to delve into the mysteries of the ancient Tome of Twilight Boughs. But some of the book’s mysteries seem far from ancient and Aldaron needs the help of adventurers to figure out why. A Living Forgotten Realms adventure set in Aglarond for characters levels 7-10. This adventure concludes the Major Quest involving the Tome of Twilight Boughs (which begins in AGLA1-1 Lost Temple of the Fey Gods and continues in AGLA1-4 Through Twilight Boughs).
  
AGLA2-1 The Undumor Connection
The commander of Citadel Dantalien needs someone to rescue an agent of the Simbarch’s Guard from the Thayan outpost of Undumor. Volunteers can expect to face a horde of voracious monsters and shambling corpses. Are you still interested in the assignment? A Living Forgotten Realms adventure set in Aglarond for characters levels 7-10. This adventure is Part 2 of the "Circle of Stones" Major Quest, which began in AGLA1-5 Silver Lining.
  
AKAN1-3 Property for Sale
Trinkets and gold pieces are not the only revenue involved in clearing out a dungeon. Sometimes the dungeon itself is worth a hefty sum. A Living Forgotten Realms adventure set in Akanûl for characters levels 7-10.
Jeroen (23/10/2011)Joost (Human Cleric)
Marijke (Wilden Druid)
Wouter (Elf Druid)
Thomas (Half-elf Hybrid)
Anton (Half-elf Paladin)
AKAN1-5 Shell Game
A package lands in your hands, and sounds of combat are all around. Whatever is within must reach its destination, and only you can carry it there now. What do you do? A Living Forgotten Realms adventure set in Akanûl for characters levels 7-10.
  
AKAN1-6 Abeir Eternal
Rumors are swirling in Airspur. A group of genasi is prophesying the defeat of the Abolethic Sovereignty, quoting from the sayings and strategies of Gethani, a legendary resistance leader. Will the age-old hopes of the genasi people be realized – and are someone's ambitions getting out of control – or is it some dastardly plot by the aberrant lords of madness? A Living Forgotten Realms adventure set in Akanûl for characters levels 7-10.
  
BALD1-3 Tome of the Traitor
When a Scribe of Candlekeep betrays his brethren to pursue his own goals, terrible knowledge escapes the walls of the Edificant Library. Who will take the responsibility of wielding this power? A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 7-10.
Jeroen (11/12/2010)Joost (Elf Avenger)
Marijke (Wilden Druid)
Wim (Half-elf Paladin)
Frank (Half-elf Bard)
BALD1-5 Lost Refuge
An unseen menace lurks in the Cloak Wood. The common folk of the villages and logging camps along the perimeter of the forest have begun to vanish. The forest is filled with beasts, monsters, and vicious fey. And if that wasn’t enough, the investigation just might end up involving you in an ancient, endless struggle. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 7-10. This adventure begins the “Fey Gates of the Sea of Swords” major quest.
  
CORE1-6 Incident at the Gorge of Gauros
Powerful forces work, for both weal and woe, in the lands surrounding the decimated nation of Thay. Where the forces of good and evil clash great power can be unleashed, drawing those who seek destruction, and those who strive to prevent destruction: A Living Forgotten Realms adventure set on the border between Rashemen and Thay for characters levels 7-10.
  
CORE1-7 Sovereign of the Mines
Someone is interfering with valuable shipments from the mining community of Ioma Town. Production is way down, and the rulers of Amn aren’t pleased. The evidence indicates that it’s an inside job… deep inside. Adventurers are needed to go into the mines and find out who (or what) is trying to sabotage the Iomic Crystals. A Living Forgotten Realms adventure for characters levels 7-10 set in the Nelanther Isles.
Jeroen (16/01/2020)Joost (human cleric)
Frank (gnome wizard)
Wim (half-elf paladin)
Jurgen (halfling rogue)
CORE1-8 Taken
The Night Knives have been punished for the kidnapping of many children in the city of Saerloon and with it the authorities say the crime has been solved and the abductions stopped. But is it ever that simple? What if some say that there are still children missing that need rescuing from a dark fate indeed? A Living Forgotten Realms adventure set in Sembia for characters levels 7 - 10. Sequel to CORE1-5 Touched by Darkness.
James (08/01/2011)Jeroen (Eladrin Wizard)
Joost (Elf Avenger)
Frank (Half-elf Bard)
Wim (Half-elf Paladin)
CORE1-9 Ages Best Left Forgotten
Someone with a long memory has found that others have uncovered something he hoped everyone else had forgotten. Can you journey to a twisted land and aid in the re-emergence of something that some feel is best left missing? A Living Forgotten Realms adventure set in Thay for characters levels 7-10.
James (06/11/2010)Jeroen (Eladrin Wizard)
Joost (Human Wizard)
Wim (Half-elf Paladin)
Jurgen (Halfling Rogue)
Frank (Gith Hybrid)
CORE1-12 Songs of the Heart
A tale of two adventurers leads you to the fabled city of Evereska. Non-natives are not always allowed to enter so this is a one-time opportunity. It starts with the simple task of locating a missing person but obviously more is afoot. Can you keep cool and find out what is going wrong before the poet recites his last poem? A Living Forgotten Realms adventure set in the Fallen Lands for characters levels 7-10. Second part of the “Bane of Shadows” trilogy, which began in CORE1-10 Dancing Shadows.
Jeroen (02/05/2010)Joost (Human Cleric)
Frank (Gnome Wizard)
Jurgen (Halfling Rogue)
Wim (Half-elf Paladin)
CORE 2-5 The Black Card
“We need you to kill a man,” your prospective employer says, “one who has become a dire threat to our village and is too powerful for us to deal with ourselves.” Since the demon-infested Dunwood is involved, however, the matter is unlikely to be as simple as it sounds. A Living Forgotten Realms adventure set in Damara for characters levels 7-10.
Joost (22/05/2011)Jeroen (Eladrin Wizard)
Thomas (Tiefling Sorcerer)
Marijke (Wilden Druid)
Wim (Half-elf Paladin)
Andreeas (?)
Isabelle (?)
CORM1-3 Head Above Water
The Valwater family has fallen on hard times but believes that a secret near their family’s decaying estates may redeem their good name. Can the PCs uncover the truth that will restore the family’s honor? A Living Forgotten Realms adventure set in Cormyr for characters levels 7-10.
James (26/06/2011)Jeroen (Eladrin Wizard)
Marijke (Wilden Druid)
Anton (Halfling Paladin)
Thomas (Deva Invoker)
Jurgen (Halfling Rogue)
CORM1-4 Black Steel and Blue Fire
What is a man touched by the Spellplague? A wonder to a scar pilgrim from the Vilhon Wilds, an object of horror or pity to a native of Cormyr, or just another opportunity for profit to an Amnite merchant. Ask the man himself, though, and he will say a man touched by the Spellplague is a man alone. A Living Forgotten Realms adventure set in Cormyr for characters levels 7-10.
Jeroen (01/05/2011)Joost (Human Cleric)
Thomas (Tiefling Sorcerer)
Andreeas (?)
Isabelle (?)
Jurgen (Halfling Rogue)
Wim (Half-elf Paladin)
DALE1-3 Master and Servant
A man of importance has disappeared in hostile territory, and may have been captured. Returning him to safety might not be easy. Sometimes... things are exactly as they seem. A Living Forgotten Realms adventure set in the Dalelands for characters levels 7-10.
Wim Props (17/07/2011)Jeroen (Eladrin Wizard)
Marijke (Wilden Druid)
Thomas L. (Deva Invoker)
Dennis (Elf Monk)
Thomas (Dragonborn Knight)
Wouter (Elf Druid)
DALE1-5 Hunters’ Down
Vengeance smolders in the hearts of many. It sometimes takes only a little spark to flare back to an allconsuming rage. A Living Forgotten Realms adventure set in the Dalelands for characters levels 7-10.
  
DRAG1-3 A Stab in the Dark
Somewhere beneath the dirty streets of Westgate’s docks district, its one shining light of justice is held hostage by a force intent on extinguishing any resistance. A rescue mission must be mounted, and it all starts at…a masquerade ball? A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 7-10.
  
DRAG1-5 White Petal Falling
Intrigue and conflict flow through Nathlekh’s underbelly. A subversive organization has taken over the gambling trade in Nathlekh City’s foreign quarter and is using its newfound influence to reshape politics in the region. Extortion, murder and martial arts combine in this exotic city at the end of the Golden Way. A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 7-10.
  
DRAG1-6 Night of Fallen Petals
The Night of Fallen Petals is nigh, a festival to celebrate the dead and pay honor to those who have long since passed. But not all secrets stay dead, and the prophecy of a returning God-King may be a means for dark forces to upset the power balance in Nathlek city. A Living Forgotten Realms adventure set in Nathlan on the Dragon Coast, for characters levels 7-10. Final part of the White Petal Demise major quest. The first parts of this quest are DRAG1-4 Falling Snow, White Petal and DRAG1-5 White Flower Falling.
  
DRAG 2-4 Maelstrom
When adventurers have the opportunity to set right an ancient curse, and help a tortured nymph find true love, nothing can stand in their way. Or can it? A Living Forgotten Realms adventure for character levels 7-10. This is the third and final part of the Treacherous Waters trilogy (DRAG2-2, DRAG2-3, DRAG2-4)
  
EAST1-3 Unbidden
An attack of foul creatures has forced the closure of a dwarven mining operation. Adventurers are needed to investigate the threat and make the mine safe for reopening. A Living Forgotten Realms adventure set in the East Rift for characters levels 7 - 10.
  
EAST1-6 The Fardrop Incident
The Crafty Kobold Salvage Company has lost contact with an expedition to the ruined outpost of Fardrop. The mission is simple, but the true situation is far more complicated than the dwarves realize. A Living Forgotten Realms adventure set in the East Rift for characters levels 7-10.
  
IMPI1-3 Lost Souls
Even in a place like Impiltur not all are corrupt. Some bright souls still strive to help the defenseless and weak, but there is always something dark ready to extinguish what little light remains. Or is there more going on when you hear the screams of terror coming from the shrine of Ilmater and the poorhouse behind? A Living Forgotten Realms adventure set in the Impiltur for characters levels 7-10.
  
IMPI2-1 Goblins from Below
Strange goblins wielding weird arcane powers have been spotted near Lyrabar. Arcane fire flares at their command and the authorities of Impiltur want to know what they are doing and where they came from. A Living Forgotten Realmsadventure set in Impiltur for characters levels 7-10. This adventure is the first part of the "Blue Fire Goblins" Major Quest.
  
LURU1-3 Shades of Blue Fire
A century ago, the Spellplague changed the very face of Faerun. Now, whispered rumors emerging from the wilderness around Sundabar tell of a hitherto unknown and yet active plagueland surrounding the forsaken and long abandoned village of Dorn’s Ford. A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.
  
LURU1-4 Prey for the Night
The Eastern Glimmerwood is avoided by all but the most foolhardy with good reason. For here, in the lands of the People of the Black Blood, the civilized races are not the hunter; here they are nothing but prey. A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.
  
LURU1-5 Beyond the Wild Frontier
The North is populated with many peoples, amongst them the savage and noble Uthgardt barbarians: The balance of power is fragile in the wilderness; is it about to change? A Living Forgotten Realms adventure set in Luraur for characters levels 7-10.
Joost (13/08/2011)Jeroen (Eladrin Wizard)
Thomas (Deva Invoker)
Frank (Gnome Wizard)
Wouter (Elf Druid)
LURU1-7 Demonic Dealings
Deep in the Glimmerwood the Uthgardt Barbarians keep the orcs of Luruar in check. A new ally to the orcs changes the balance of power. House Itharwen, unfortunate victims of the new alliance are seeking heroes to recover their losses in this battle. A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.
  
LURU 2-2 Shadows of the Knights
The Uthgardt Barbarians are on the move, but not against their longtime enemy orcs. This time they are raiding frontier towns and merchant caravans. What has caused this new aggression? A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.
  
MOON1-3 Black Gold
Dirty Barnison got his treasure: a mysterious, almost invisible, metallic stone of some unknown substance. A visitor from a far away land now asks you to help him find some more of it and is willing to pay top price for your efforts. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 7-10.
  
MOON1-4 Black Blood
The Black Blood tribe holds sway over much of the island of Moray. An ambitious young man wants to break their power and make the island safe again. However, he cannot do it alone. Part 2 of “The Fisherman” Major Quest. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 7-10.
  
MOON1-5 Lost Love
Moonshadow, an old eladrin adventurer, has been missing for years: Long enough to be forgotten by man, but an eladrin’s life is much longer than most. An old love seeks to find out what has happened to him. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 7-10. This adventure continues the “Fey Gates of the Sea of Swords” major quest that started in BALD1-5 Lost Refuge.
  
MOON1-7 Treasure Hunt
An old bard’s tale, a sunken ship, and a foreign captain: Secrets lost for decades may come to light if you embark on this treasure hunt. You may find riches or be the main course on some beast’s table. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 7-10.
  
QUES1-1 Black Cloaks and Bitter Rivalries
You have haggled with the potter, you have given the coin to the stranger, and you have spared the life of an agent. Now, the Zhentarim is offering you a chance to join their ranks. Darkhold and the secrets of the Black Network await for those clever and ruthless enough to infiltrate the Zhentarim. You must have the Zhentarim Infiltration Quest Card completed and in your character's stack to participate in this adventure. A Living Forgotten Realms adventure set in the Western Heartlands for characters levels 7-10.
James (07/08/2010)Joost (human cleric)
Jeroen (Eladrin Wizard)
Jurgen (Halfling Rogue
Wim (Half-elf Paladin)
SPEC1-2 Zhent’s Ancient Shadows
Rumors of an ancient artifact, sacred to Shar, have proven all too true. The church of Amaunator has assembled an expedition to return to Zhentil Keep, enter the dangerous twilight-shrouded southern ruins, and destroy the artifact before it can return to its dark mistress. Will you join the followers of the Light on their quest to purge the Shadow? A two-round continuous-play Living Forgotten Realms Special adventure set in Zhentil Keep for characters levels 7-10.
James (10/04/2010)Joost (Human Cleric)
Jeroen (Eladrin Wizard)
Wim (Half-elf Paladin)
Jurgen (Halfling Rogue)
Frank (Gnome Wizard)
SPEC1-3 Ghosts of the Past (H3) : Siren's Lure
Every year coronal Ilsevele Miritar, ruler of Myth Drannor, hires a group of adventurers to cleanup one of the many dangerous ruins within her forest kingdom. This year she is looking for several groups. What ghosts of the past have forced the eladrin to seek outside help and abandon their cautious ways? A Living Forgotten Realms adventure set in Myth Drannor for characters levels 1-14. There are four versions of this adventure, one for each level band. All of the characters at the same table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
Joost (20/09/2009)Icon II Leiden
Joost (19/12/2009)Jeroen (Eladrin Wizard)
Wim (Half-elf Paladin)
Frank (Gnome Wizard)
Jurgen (Halfling Rogue)
SPEC2-1 H3 The Morninglord's Laughter
Three years ago the outpost of Fort Morninglord underwent a terrible catastrophe, and the leaders of Elturgard proclaimed that any who even approached the haunted place would be arrested. Now it appears that something locked inside the sealed fortress might be needed for an upcoming battle. A Living Forgotten Realmsadventure set in Elturgard for characters levels 7-10.
  
TYMA1-3 Tools of the Trade
You are asked to investigate the theft of caravan goods in the village of Ruinspoke. Aside from the monetary value of the stolen items, the reputation and prestige of House Jalt are at stake. Sometimes an accident is just an accident, and sometimes it's a clue to something far more sinister. Adventuring isn't the only dangerous profession. A Living Forgotten Realms adventure set in Tymanther for characters levels 7 - 10.
  
TYMA1-7 Stolen Cargo
There are many dangers on the open sea – and beneath the waves. Adventurers are able to defend themselves, but the rest of your ship’s crew is not so fortunate. Now it falls to you to rescue them from the drowned city of Messemprar. A Living Forgotten Realms adventure set in Tymanther for characters levels 7-10.
  
TYMA 2-4 Stand Against the Darkness
With raids continuing upon the outlying farms of Ruinspoke, Lord Tuanek requests that you come and put a stop to it permanently. Will you assist Ruinspoke to stand against the rising darkness? A Living Forgotten Realms adventure set in Tymanther for characters levels 7-10. The conclusion of the Rise of Darkness major quest.
  
WATE1-3 The Woolmen’s Restless Tomb
A rich Waterdhavian guild wants to lay its former guildmaster to rest in lavish ceremony, but the guild tomb is occupied by undead. Adventurers are sought to clear out the undead and discover clues as to how they came to be there. A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10.
  
WATE1-4 Mystery of Deepwater Harbor
The Necromancer strikes again at Waterdeep and the brave adventurers must unravel the mystery behind his revenge. This adventure is Part 2 of a major quest, Quest for the Necromancer and follows the story in WATE1-3 The Woolmen’s Restless Tomb. A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10.
  
WATE2-1 Gilding a Noble
Stedd Moonstar is planning the first and hopefully best grand gala of the season. The Moonstar gala is almost ready; only a few last minute preparations are needed to make the party a huge success. This adventure starts the major quest, Restoring Splendor, which continues in WATE2-2 (P1) and concludes in WATE2-3 (P1). A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10.
  
MYRE1-3 My Realms H3 2009
A My Realms adventure is the DM’s chance to shape the fate of a group of characters. Are you up to the challenge? A Living Forgotten Realms adventure set in the DM’s imagination for characters levels 7-10.
Joost (17/07/2010)Jeroen (Eladrin Wizard)
Wim (Half-elf Paladin)
Jurgen (Halfling Rogue)
James (?)
Joost (17/07/2010)Jeroen (Eladrin Wizard)
Wim (Half-elf Paladin))
Jurgen (Halfling Rogue)
James (?)
ADCP1-1 Jungle Hunt
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. Are you and your companions up to the challenge? A Living Forgotten Realms adventure set in Chult for characters levels 1-14. At least four of the characters in the party must be members of the same Adventuring Company in order to play this adventure, and all of the characters at the same table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
Joost (24/10/2010)Jeroen (Eladrin Wizard)
Wim (Half-elf Paladin)
Frank (Githzerai Hybrid)
Anton (Shardmind Assassin)
ADCP2-1 The Paladins' Plague
The leaders of Elturel are concerned about the plagueland a few miles outside the city, which has recently begun spewing out even more twisted monstrosities than usual. The paladins have put out a call for adventuring companies to send their best and bravest explorers to venture to the border, if not into the plagueland itself. The expedition's charter is to bring back any information about the horrors within and what might be causing the increase in Spellplague activity. This is a very dangerous assignment, but also one that offers adventurers the chance to make a name for themselves by braving one of the most dangerous and least understood threats in all of Faerun: an active plagueland. The Paladins' Plague is a two-round continuous-play Living Forgotten Realms Battle Interactive set in Elturgard for characters levels 1-17. This adventure is combat-intensive. Players who do not enjoy combat encounters are less likely to enjoy this adventure. All of the characters in the party must be within a single level band (1-4, 4-7, 7-10, 11-14, or 14-17). It is recommended that at least three of the characters be members of the same Adventuring Company. This adventure takes place after the events of the various SPEC2-1 adventures, but playing the adventures in order is not required. This adventure may only be run at Wizards Play Network (WPN) Public Play events. It may not be sanctioned for Private Play.